..
shaders
Ported: Fix signed distance field font rendering
2024-02-08 19:11:34 +01:00
rasterizer_canvas_base_gles2.cpp
Ported: Fix signed distance field font rendering
2024-02-08 19:11:34 +01:00
rasterizer_canvas_base_gles2.h
File copyright header updates pt4.
2023-12-17 22:50:00 +01:00
rasterizer_canvas_gles2.cpp
Ported: Fix signed distance field font rendering
2024-02-08 19:11:34 +01:00
rasterizer_canvas_gles2.h
File copyright header updates pt4.
2023-12-17 22:50:00 +01:00
rasterizer_gles2.cpp
File copyright header updates pt4.
2023-12-17 22:50:00 +01:00
rasterizer_gles2.h
File copyright header updates pt4.
2023-12-17 22:50:00 +01:00
rasterizer_scene_gles2.cpp
Fix #if *_ENABLED
inconsistencies, should check if defined
2024-02-08 14:16:03 +01:00
rasterizer_scene_gles2.h
File copyright header updates pt4.
2023-12-17 22:50:00 +01:00
rasterizer_storage_gles2.cpp
Fix #if *_ENABLED
inconsistencies, should check if defined
2024-02-08 14:16:03 +01:00
rasterizer_storage_gles2.h
Fix various GCC 13 warnings
2023-12-20 22:57:54 +01:00
SCsub
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
shader_compiler_gles2.cpp
Prevent shuffling custom shader functions (shader cache requires determinism)
2024-02-08 14:48:50 +01:00
shader_compiler_gles2.h
File copyright header updates pt4.
2023-12-17 22:50:00 +01:00
shader_gles2.cpp
Fix glGet overflows by using 64 bit versions
2023-12-20 22:39:02 +01:00
shader_gles2.h
File copyright header updates pt4.
2023-12-17 22:50:00 +01:00