pandemonium_engine/scene/2d
2022-08-16 21:55:56 +02:00
..
animated_sprite.cpp
animated_sprite.h
area_2d.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
area_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
audio_stream_player_2d.cpp Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_item.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
canvas_item.h Fix CanvasItem not exiting its canvas group on canvas exit 2022-07-29 22:01:35 +02:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp
cpu_particles_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp Ported: Fix editor-only visibility for lights 2022-07-29 19:28:33 +02:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h Clang format all files. 2022-03-18 19:00:13 +01:00
listener_2d.cpp
listener_2d.h
mesh_instance_2d.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
mesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp
navigation_2d.h
navigation_agent_2d.cpp Group NavigationAgent properties 2022-07-29 16:30:15 +02:00
navigation_agent_2d.h
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
path_2d.h
physics_body_2d.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp
skeleton_2d.h
sprite.cpp
sprite.h
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h