pandemonium_engine/modules/cscript
2023-02-18 16:52:26 +01:00
..
doc_classes Re-extracted class docs. 2023-01-14 13:38:58 +01:00
editor Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
icons Added a new cscript module. It's a copy of gdscript, and it's build is disabled for now. I plan to experiment with it to have a scripting language that's syntax is as close to c (c++) as possible. 2022-07-12 12:20:34 +02:00
config.py Fixed remaining issues and added cscript to the build. 2022-07-12 22:58:44 +02:00
cscript_compiler.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
cscript_compiler.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
cscript_editor.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
cscript_function.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
cscript_function.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
cscript_functions.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
cscript_functions.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
cscript_parser.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
cscript_parser.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
cscript_tokenizer.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
cscript_tokenizer.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
cscript.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
cscript.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
register_types.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
register_types.h Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
SCsub Added a new cscript module. It's a copy of gdscript, and it's build is disabled for now. I plan to experiment with it to have a scripting language that's syntax is as close to c (c++) as possible. 2022-07-12 12:20:34 +02:00