pandemonium_engine/scene/3d
2022-08-28 15:46:12 +02:00
..
area.cpp
area.h
audio_stream_player_3d.cpp
audio_stream_player_3d.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
camera.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
camera.h
collision_object.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
collision_shape.h
cpu_particles.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
cpu_particles.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
cull_instance.cpp
cull_instance.h
immediate_geometry.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
immediate_geometry.h Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
importer_mesh_instance_3d.cpp Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
importer_mesh_instance_3d.h Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
interpolated_camera.cpp
interpolated_camera.h
label_3d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
label_3d.h
light.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
light.h Also renamed the files. 2022-08-19 21:24:36 +02:00
listener.cpp
listener.h
mesh_instance.cpp Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
mesh_instance.h Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
multimesh_instance.cpp
multimesh_instance.h
navigation_agent.cpp
navigation_agent.h
navigation_mesh_instance.cpp
navigation_mesh_instance.h
navigation_obstacle.cpp
navigation_obstacle.h
navigation.cpp
navigation.h
occluder.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder.h
path.cpp
path.h
physics_body.cpp Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
physics_body.h Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
physics_joint.cpp
physics_joint.h
portal.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
portal.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp
ray_cast.h Clang format all files. 2022-03-18 19:00:13 +01:00
reflection_probe.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_group.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
room_group.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
room_manager.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
room_manager.h
room.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
room.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
SCsub
shape_cast.cpp Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender 2022-08-19 03:12:32 +02:00
shape_cast.h Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender 2022-08-19 03:12:32 +02:00
soft_body.cpp Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
soft_body.h Also renamed the files. 2022-08-19 21:24:36 +02:00
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spatial.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
spatial.h Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
spring_arm.cpp
spring_arm.h
sprite_3d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
sprite_3d.h Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
visibility_notifier.h
visual_instance.cpp Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
visual_instance.h Also renamed the files. 2022-08-19 21:24:36 +02:00
world_environment.cpp
world_environment.h