..
a_star.cpp
Added missing p_bidirectional to AStar2D methods
2022-07-29 09:13:46 +02:00
a_star.h
Added missing p_bidirectional to AStar2D methods
2022-07-29 09:13:46 +02:00
aabb.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
aabb.h
Clang format all files.
2022-03-18 19:00:13 +01:00
audio_frame.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
audio_frame.h
Clang format all files.
2022-03-18 19:00:13 +01:00
basis.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
basis.h
Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
2022-03-21 14:01:31 +01:00
bsp_tree.cpp
Fix mistake.
2022-07-27 19:35:50 +02:00
bsp_tree.h
Clang format all files.
2022-03-18 19:00:13 +01:00
bvh_abb.h
Clang format all files.
2022-03-18 19:00:13 +01:00
bvh_cull.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_debug.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_integrity.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_logic.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_misc.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_pair.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_public.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_refit.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_split.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_structs.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_tree.h
Clang format all files.
2022-03-18 19:00:13 +01:00
bvh.h
Clang format all files.
2022-03-18 19:00:13 +01:00
camera_matrix.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
camera_matrix.h
Clang format all files.
2022-03-18 19:00:13 +01:00
convex_hull.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
convex_hull.h
Clang format all files.
2022-03-18 19:00:13 +01:00
delaunay.h
Clang format all files.
2022-03-18 19:00:13 +01:00
disjoint_set.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
disjoint_set.h
Clang format all files.
2022-03-18 19:00:13 +01:00
expression.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
expression.h
Clang format all files.
2022-03-18 19:00:13 +01:00
face3.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
face3.h
Clang format all files.
2022-03-18 19:00:13 +01:00
geometry.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
geometry.h
Now Vector2i is in it's own header and cpp file.
2022-03-21 01:50:02 +01:00
math_defs.h
Clang format all files.
2022-03-18 19:00:13 +01:00
math_fieldwise.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
math_fieldwise.h
Clang format all files.
2022-03-18 19:00:13 +01:00
math_funcs.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
math_funcs.h
Fix wrapf
to correct wrap values with 0.1 stepping
2022-07-29 09:08:06 +02:00
octree_definition.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
octree.h
Clang format all files.
2022-03-18 19:00:13 +01:00
plane.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
plane.h
Clang format all files.
2022-03-18 19:00:13 +01:00
quat.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
quat.h
Clang format all files.
2022-03-18 19:00:13 +01:00
quick_hull.cpp
Ported: Fix warnings found by Emscripten 3.1.10
2022-07-27 18:39:35 +02:00
quick_hull.h
Clang format all files.
2022-03-18 19:00:13 +01:00
random_number_generator.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
random_number_generator.h
Clang format all files.
2022-03-18 19:00:13 +01:00
random_pcg.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
random_pcg.h
Clang format all files.
2022-03-18 19:00:13 +01:00
rect2.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
rect2.h
Now Rect2i is in it's own header and cpp file.
2022-03-21 02:08:38 +01:00
rect2i.cpp
Now Rect2i is in it's own header and cpp file.
2022-03-21 02:08:38 +01:00
rect2i.h
Now Rect2i is in it's own header and cpp file.
2022-03-21 02:08:38 +01:00
SCsub
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
transform_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
transform_2d.h
Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
2022-03-21 14:01:31 +01:00
transform_interpolator.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
transform_interpolator.h
Force unsigned behaviour for bitfield enums
2022-07-28 13:45:51 +02:00
transform.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
transform.h
Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
2022-03-21 14:01:31 +01:00
triangle_mesh.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
triangle_mesh.h
Clang format all files.
2022-03-18 19:00:13 +01:00
triangulate.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
triangulate.h
Clang format all files.
2022-03-18 19:00:13 +01:00
vector2.cpp
Now Vector2i is in it's own header and cpp file.
2022-03-21 01:50:02 +01:00
vector2.h
Now Vector2i is in it's own header and cpp file.
2022-03-21 01:50:02 +01:00
vector2i.cpp
Now Vector2i is in it's own header and cpp file.
2022-03-21 01:50:02 +01:00
vector2i.h
Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
2022-03-21 14:01:31 +01:00
vector3.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
vector3.h
Clang format all files.
2022-03-18 19:00:13 +01:00
vector3i.cpp
Added Vector3i from godot4.
2022-03-21 02:13:08 +01:00
vector3i.h
Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
2022-03-21 14:01:31 +01:00