pandemonium_engine/modules/skeleton_editor
2022-08-09 22:31:17 +02:00
..
icons Run godot's formatting script. 2022-03-16 09:02:48 +01:00
.gitignore Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
register_types.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Run godot's formatting script. 2022-03-16 09:02:48 +01:00
skeleton_editor_module_plugin.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
skeleton_editor_module_plugin.h Clang format all files. 2022-03-18 19:00:13 +01:00
skeleton_editor_plugin.cpp Renamed Skeleton's skeleton_updated signal to pose_updated to make the following backports that much easier. 2022-08-09 22:31:17 +02:00
skeleton_editor_plugin.h Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below: 2022-08-09 21:57:46 +02:00
skeleton_noeditor.h Clang format all files. 2022-03-18 19:00:13 +01:00
spatial_editor_gizmos.cpp Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
spatial_editor_gizmos.h Clang format all files. 2022-03-18 19:00:13 +01:00