mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-18 18:06:56 +01:00
d6a677f878
Moving objects being added during instance_moving_create() were incorrectly not forcing a full check to find which room they were within. This could result in moving objects being re-added not correctly identifying their current room, and thus culling incorrectly. This PR forces a full check on calling instance_moving_create. |
||
---|---|---|
.. | ||
portal_defines.h | ||
portal_gameplay_monitor.cpp | ||
portal_gameplay_monitor.h | ||
portal_occlusion_culler.cpp | ||
portal_occlusion_culler.h | ||
portal_pvs_builder.cpp | ||
portal_pvs_builder.h | ||
portal_pvs.cpp | ||
portal_pvs.h | ||
portal_renderer.cpp | ||
portal_renderer.h | ||
portal_resources.cpp | ||
portal_resources.h | ||
portal_rooms_bsp.cpp | ||
portal_rooms_bsp.h | ||
portal_tracer.cpp | ||
portal_tracer.h | ||
portal_types.cpp | ||
portal_types.h | ||
SCsub |