pandemonium_engine/editor/quick_open.h

86 lines
3.5 KiB
C++

#ifndef EDITOR_QUICK_OPEN_H
#define EDITOR_QUICK_OPEN_H
/*************************************************************************/
/* quick_open.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene/gui/dialogs.h"
#include "editor_file_system.h"
#include "scene/gui/tree.h"
#include "core/object.h"
#include "core/pair.h"
#include "core/reference.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "core/vector.h"
class EditorFileSystemDirectory;
class InputEvent;
class LineEdit;
class Texture;
class Tree;
template <class F, class S> struct Pair;
class EditorQuickOpen : public ConfirmationDialog {
GDCLASS(EditorQuickOpen, ConfirmationDialog);
LineEdit *search_box;
Tree *search_options;
StringName base_type;
StringName ei;
StringName ot;
void _update_search();
void _sbox_input(const Ref<InputEvent> &p_ie);
void _parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<String, Ref<Texture>>> &list);
Vector<Pair<String, Ref<Texture>>> _sort_fs(Vector<Pair<String, Ref<Texture>>> &list);
float _path_cmp(String search, String path) const;
void _confirmed();
void _text_changed(const String &p_newtext);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
StringName get_base_type() const;
String get_selected() const;
Vector<String> get_selected_files() const;
void popup_dialog(const StringName &p_base, bool p_enable_multi = false, bool p_dontclear = false);
EditorQuickOpen();
};
#endif // EDITOR_QUICK_OPEN_H