#ifndef EDITOR_QUICK_OPEN_H #define EDITOR_QUICK_OPEN_H /*************************************************************************/ /* quick_open.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/gui/dialogs.h" #include "editor_file_system.h" #include "scene/gui/tree.h" #include "core/object.h" #include "core/pair.h" #include "core/reference.h" #include "core/string_name.h" #include "core/ustring.h" #include "core/vector.h" class EditorFileSystemDirectory; class InputEvent; class LineEdit; class Texture; class Tree; template struct Pair; class EditorQuickOpen : public ConfirmationDialog { GDCLASS(EditorQuickOpen, ConfirmationDialog); LineEdit *search_box; Tree *search_options; StringName base_type; StringName ei; StringName ot; void _update_search(); void _sbox_input(const Ref &p_ie); void _parse_fs(EditorFileSystemDirectory *efsd, Vector>> &list); Vector>> _sort_fs(Vector>> &list); float _path_cmp(String search, String path) const; void _confirmed(); void _text_changed(const String &p_newtext); protected: void _notification(int p_what); static void _bind_methods(); public: StringName get_base_type() const; String get_selected() const; Vector get_selected_files() const; void popup_dialog(const StringName &p_base, bool p_enable_multi = false, bool p_dontclear = false); EditorQuickOpen(); }; #endif // EDITOR_QUICK_OPEN_H