pandemonium_engine/modules/terraman/world
2022-10-05 14:35:44 +02:00
..
blocky Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
default Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
jobs Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
block_terrain_structure.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
block_terrain_structure.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
terrain_chunk.cpp Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
terrain_chunk.h Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
terrain_environment_data.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
terrain_environment_data.h Renamed the files aswell. 2022-08-29 17:33:10 +02:00
terrain_structure.cpp Removed the CALL macros. 2022-03-18 10:56:48 +01:00
terrain_structure.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
terrain_world_editor.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
terrain_world_editor.h Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
terrain_world.cpp Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
terrain_world.h Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00