pandemonium_engine/modules/voxelman/world
2022-09-10 04:16:50 +02:00
..
blocky More include and macro cleanups. 2022-03-18 04:10:09 +01:00
cubic More include and macro cleanups. 2022-03-18 04:10:09 +01:00
default Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
jobs Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
marching_cubes Fix inconsistent override warning. 2022-03-24 11:55:45 +01:00
block_voxel_structure.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
block_voxel_structure.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
environment_data.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
environment_data.h Renamed the files aswell. 2022-08-29 17:33:10 +02:00
voxel_chunk.cpp Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
voxel_chunk.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
voxel_structure.cpp Cleanups to voxelman. 2022-03-18 00:54:25 +01:00
voxel_structure.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
voxel_world_editor.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
voxel_world_editor.h Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
voxel_world.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
voxel_world.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00