pandemonium_engine/scene
Hendrik Brucker 3585f416d4 Fix button icon expansion calculation with empty text
(cherry picked from commit c09a5e277410761733a59a2b207d7320131b2511)
2022-07-27 18:42:10 +02:00
..
2d Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi 2022-07-27 18:32:54 +02:00
3d Ported: Physics Interpolation - Reset on adding child to SceneTree. For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer. - lawnjelly 2022-07-27 17:51:39 +02:00
animation Replaced loops_current with end_loop 2022-07-27 14:27:06 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
debugger Rename profiler "Idle Time" to "Process Time" 2022-07-27 15:08:06 +02:00
gui Fix button icon expansion calculation with empty text 2022-07-27 18:42:10 +02:00
main ported: Make auto_accept_quit and quit_on_go_back properties. - timothyqiu 2022-07-27 18:26:15 +02:00
resources Ported: Fix warnings found by Emscripten 3.1.10 2022-07-27 18:39:35 +02:00
property_utils.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
scene_string_names.h Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00