pandemonium_engine/modules/voxelman/world
2022-09-10 04:16:50 +02:00
..
blocky
cubic
default Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
jobs Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
marching_cubes
block_voxel_structure.cpp
block_voxel_structure.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
environment_data.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
environment_data.h Renamed the files aswell. 2022-08-29 17:33:10 +02:00
voxel_chunk.cpp Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
voxel_chunk.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
voxel_structure.cpp
voxel_structure.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
voxel_world_editor.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
voxel_world_editor.h
voxel_world.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
voxel_world.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00