.. |
default_theme
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
font
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
material
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
mesh
|
Fix small formatting inconsistencies.
|
2024-03-01 16:25:19 +01:00 |
navigation
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
navigation_2d
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
shapes
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
shapes_2d
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
bit_map.cpp
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
bit_map.h
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
curve.cpp
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
curve.h
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
environment_3d.cpp
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
environment_3d.h
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
gradient.cpp
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
gradient.h
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
occluder_shape_polygon.cpp
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
occluder_shape_polygon.h
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
occluder_shape.cpp
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
occluder_shape.h
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
packed_scene.cpp
|
Backpoered from Godot 4: Add is_built_in() method to Resource.
|
2024-03-08 21:16:16 +01:00 |
packed_scene.h
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
physics_material.cpp
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
physics_material.h
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
resource_format_text.cpp
|
Backpoered from Godot 4: Add is_built_in() method to Resource.
|
2024-03-08 21:16:16 +01:00 |
resource_format_text.h
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
SCsub
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
shader.cpp
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
shader.h
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
sky.cpp
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
sky.h
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
style_box.cpp
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
style_box.h
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
text_file.cpp
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
text_file.h
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
texture.cpp
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
texture.h
|
Remove unused struct in GradientTexture1D
|
2024-02-08 13:25:47 +01:00 |
theme.cpp
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
theme.h
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
video_stream.h
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
world_2d.cpp
|
Free vertex_lights_2d_map in World2D's destructor.
|
2024-03-25 09:17:44 +01:00 |
world_2d.h
|
Set up VertexLight2D maps.
|
2024-03-24 22:14:26 +01:00 |
world_3d.cpp
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
world_3d.h
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |