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https://github.com/Relintai/pandemonium_engine.git
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Relintai
a478334d4a
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
- TwistedTwigleg
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.. | ||
icons | ||
.gitignore | ||
config.py | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
skeleton_editor_module_plugin.cpp | ||
skeleton_editor_module_plugin.h | ||
skeleton_editor_plugin.cpp | ||
skeleton_editor_plugin.h | ||
skeleton_noeditor.h | ||
spatial_editor_gizmos.cpp | ||
spatial_editor_gizmos.h |