pandemonium_engine/modules/skeleton_editor
Relintai a478334d4a Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
- TwistedTwigleg
24905becb2
- Also fixed smaller issues.
2022-08-09 21:57:46 +02:00
..
icons Run godot's formatting script. 2022-03-16 09:02:48 +01:00
.gitignore Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
register_types.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Run godot's formatting script. 2022-03-16 09:02:48 +01:00
skeleton_editor_module_plugin.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
skeleton_editor_module_plugin.h Clang format all files. 2022-03-18 19:00:13 +01:00
skeleton_editor_plugin.cpp Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below: 2022-08-09 21:57:46 +02:00
skeleton_editor_plugin.h Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below: 2022-08-09 21:57:46 +02:00
skeleton_noeditor.h Clang format all files. 2022-03-18 19:00:13 +01:00
spatial_editor_gizmos.cpp Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
spatial_editor_gizmos.h Clang format all files. 2022-03-18 19:00:13 +01:00