pandemonium_engine/modules/gdscript
2023-02-18 15:31:58 +01:00
..
doc_classes Re-extracted class docs. 2023-01-14 13:38:58 +01:00
editor Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
icons
config.py
gdscript_compiler.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
gdscript_compiler.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
gdscript_editor.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
gdscript_function.cpp Fix local variables not showing when breaking on final line 2023-01-16 14:03:22 +01:00
gdscript_function.h Removed additional direct script rpc mode query when sending rpcs, in order to simplify that codepath as much as possible. Also removed the remote, remotesync etc. keywords from gdscript, as now they won't work anymore. Node's rpc_config() method should be used instead of marking methods with keywords in scripts. 2022-08-19 01:19:33 +02:00
gdscript_functions.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
gdscript_functions.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
gdscript_parser.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
gdscript_parser.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
gdscript_tokenizer.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
gdscript_tokenizer.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
gdscript.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
gdscript.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
register_types.cpp Renamed the code_editor module to editor_code_editor. 2023-02-18 15:31:58 +01:00
register_types.h Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
SCsub