pandemonium_engine/editor_modules/editor_code_editor
2023-12-10 15:50:54 +01:00
..
doc_classes Re-extracted class docs. 2023-10-12 01:59:32 +02:00
config.py Add missing classes to the editor_code_editor module's class list. 2023-06-13 17:52:54 +02:00
editor_code_text_editor.cpp Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
editor_code_text_editor.h Removed _shortcut_input() from the EditorCodeTextEditor. 2023-09-09 16:01:20 +02:00
editor_connection_info_dialog.cpp Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_connection_info_dialog.h Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_find_replace_bar.cpp Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
editor_find_replace_bar.h Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_goto_line_dialog.cpp Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_goto_line_dialog.h Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_script_editor_base.cpp Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00
editor_script_editor_base.h Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00
editor_script_editor_quick_open.cpp Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_script_editor_quick_open.h Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_script_editor.cpp Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
editor_script_editor.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
editor_script_text_editor.cpp Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
editor_script_text_editor.h Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
editor_syntax_highlighter.cpp Ported: Highlight control flow keywords with a different color. This makes them easier to distinguish from other keywords. 2023-02-21 13:20:25 +01:00
editor_syntax_highlighter.h Moved SyntaxHighlighter. 2023-12-10 13:44:52 +01:00
editor_text_editor.cpp Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
editor_text_editor.h Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
register_types.cpp Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution). 2023-03-19 11:02:20 +01:00
register_types.h Moved the editor_code_editor module to the editor_modules folder. 2023-02-18 15:45:50 +01:00
script_editor_plugin.cpp Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
script_editor_plugin.h Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
SCsub Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00