pandemonium_engine/modules/mesh_utils
Relintai 73709fa1ae Backported from Godot4: Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
- reduz
141c375581
2022-08-17 10:42:50 +02:00
..
delaunay Backported from Godot4: Clean up Hash Functions 2022-08-17 10:42:50 +02:00
doc_classes Re-extracted the class docs. 2022-03-16 02:51:50 +01:00
xatlas Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
defines.h Removed the CONNECT and DISCONNECT macros. 2022-03-18 10:32:50 +01:00
fast_quadratic_mesh_simplifier.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
fast_quadratic_mesh_simplifier.h Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
fqms.h Clang format all files. 2022-03-18 19:00:13 +01:00
LICENSE Run godot's formatting script. 2022-03-16 09:02:48 +01:00
mesh_merger.cpp Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
mesh_merger.h More include and macro cleanups. 2022-03-18 04:10:09 +01:00
mesh_utils.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
mesh_utils.h More version check cleanups. 2022-03-18 03:46:14 +01:00
register_types.cpp Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
simplify.h Fix an another unused variable. 2022-07-27 19:19:50 +02:00