..
delaunay
Backported from Godot4: Clean up Hash Functions
2022-08-17 10:42:50 +02:00
doc_classes
Re-extracted the class docs.
2022-03-16 02:51:50 +01:00
xatlas
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
.gitignore
Run godot's formatting script.
2022-03-16 09:02:48 +01:00
config.py
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
defines.h
Removed the CONNECT and DISCONNECT macros.
2022-03-18 10:32:50 +01:00
fast_quadratic_mesh_simplifier.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
fast_quadratic_mesh_simplifier.h
Removed now unnecessary version.h includes.
2022-03-18 03:56:41 +01:00
fqms.h
Clang format all files.
2022-03-18 19:00:13 +01:00
LICENSE
Run godot's formatting script.
2022-03-16 09:02:48 +01:00
mesh_merger.cpp
Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods.
2022-03-19 13:52:08 +01:00
mesh_merger.h
More include and macro cleanups.
2022-03-18 04:10:09 +01:00
mesh_utils.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
mesh_utils.h
More version check cleanups.
2022-03-18 03:46:14 +01:00
register_types.cpp
Removed now unnecessary version.h includes.
2022-03-18 03:56:41 +01:00
register_types.h
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
SCsub
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
simplify.h
Fix an another unused variable.
2022-07-27 19:19:50 +02:00