..
bmp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
broken_seals_module
Removed TMeshInstance.
2022-03-20 14:15:53 +01:00
cscript
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
cvtt
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
database
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
database_mysql
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
database_postgres
Moved the database backends into their own modules. All of them are disabled for now.
2022-07-06 13:13:00 +02:00
database_sqlite
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
dds
Clang format all files.
2022-03-18 19:00:13 +01:00
enet
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
entity_spell_system
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
etc
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
fastnoise
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
freetype
FreeType: Update to version 2.12.1
2022-07-27 19:38:59 +02:00
gdscript
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
gltf
Removed CameraMatrix, and switched to Projection.
2022-08-16 10:26:35 +02:00
hdr
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
jpg
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
material_maker
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
mbedtls
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
mesh_data_resource
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
mesh_utils
Backported from Godot4: Clean up Hash Functions
2022-08-17 10:42:50 +02:00
minimp3
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
navigation
Backported from Godot4: Node3D gizmo improvements
2022-08-11 01:24:29 +02:00
network_synchronizer
Renamed elements in Transform2D to columns.
2022-08-14 15:37:05 +02:00
ogg
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
opensimplex
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
opus
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
paint
Fix property setter.
2022-06-22 00:43:52 +02:00
plugin_refresher
Implement the actual addon refresh / reload logic, alongside a few smaller logic tweaks.
2022-07-17 01:22:39 +02:00
props
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
props_2d
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
pvr
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
regex
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
rtile_map
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
skeleton_editor
Backported improvements to Basis from Godot4. Also bound all eligible methods.
2022-08-14 00:18:21 +02:00
squish
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
stb_vorbis
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
svg
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
terraman
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
terraman_2d
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
text_editor
Fix potential crash.
2022-07-21 19:48:08 +02:00
texture_packer
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
tga
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
theora
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
thread_pool
Moved my module specific docs under a new central folder.
2022-03-20 12:30:04 +01:00
tinyexr
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
ui_extensions
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
upnp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
users
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
vhacd
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
vorbis
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
voxelman
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
web
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
websocket
Added set_extra_headers() to WebSocketServer
2022-07-26 12:43:31 +02:00
wfc
Prefixed all member variables with _ in the wfc module.
2022-04-25 11:59:24 +02:00
world_generator /addon
Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting.
2022-04-10 21:14:56 +02:00
modules_builders.py
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
register_module_types.h
Clang format all files.
2022-03-18 19:00:13 +01:00
SCsub
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00