pandemonium_engine/platform/iphone
Relintai 91e598aa7b Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
- akien-mga
b0b759e6da
2022-12-22 17:42:54 +01:00
..
api Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
export Use image loader directly to avoid "resource as image file" errors. 2022-11-30 18:41:01 +01:00
plugin Moved the error macros. 2022-08-17 15:14:19 +02:00
app_delegate.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
app_delegate.mm Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
detect.py Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-22 17:42:54 +01:00
device_metrics.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
device_metrics.m Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
display_layer.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
display_layer.mm Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
ios.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
ios.mm Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
joypad_iphone.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
joypad_iphone.mm Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
keyboard_input_view.h Ported: Add support for multiple virtual keyboard types - brianwinterpixel 2022-08-19 16:18:53 +02:00
keyboard_input_view.mm Ported: Add support for multiple virtual keyboard types - brianwinterpixel 2022-08-19 16:18:53 +02:00
logo.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
main.m Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
native_video_view.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
native_video_view.m Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
os_iphone.h Also renamed the files. 2022-08-19 21:24:36 +02:00
os_iphone.mm Ported: Add double_tap attribute to InputEventScreenTouch 2022-11-13 01:29:17 +01:00
pandemonium_app_delegate.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_app_delegate.m Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_iphone.mm Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
pandemonium_view_gesture_recognizer.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_view_gesture_recognizer.mm Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
pandemonium_view_renderer.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_view_renderer.mm Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
pandemonium_view.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_view.mm Add ProMotion Support to iOS Exports 2022-11-13 00:51:09 +01:00
platform_config.h Clean iOS platform config of long gone macro 2022-09-16 21:01:17 +02:00
power_iphone.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_iphone.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
view_controller.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
view_controller.mm Add iOS UI Options 2022-11-13 00:50:47 +01:00