pandemonium_engine/platform/windows
Juan Linietsky 8ff42d39ee Fix AltGR getting stuck on Windows right alt-tab
Fixes #28511.

(cherry picked from commit e01452adb0ac51bbbb0304773b1efd28ca1a3f2d)
2023-03-12 15:40:32 +01:00
..
export Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
context_gl_windows.cpp
context_gl_windows.h Moved the error macros. 2022-08-17 15:14:19 +02:00
crash_handler_windows.cpp Use symbols from .pdb only, to avoid incorrect names in the backtrace when symbols are missing. 2022-12-12 12:19:44 +01:00
crash_handler_windows.h
detect.py Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-22 17:42:54 +01:00
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Fix AltGR getting stuck on Windows right alt-tab 2023-03-12 15:40:32 +01:00
os_windows.h Ported: Expose OS.read_string_from_stdin() to the scripting API 2023-02-07 01:07:31 +01:00
pandemonium_res.rc
pandemonium_windows.cpp Ported: Fix exit code of --help and --version, and test them in CI 2022-07-29 21:45:04 +02:00
pandemonium.ico
pandemonium.natvis Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h
SCsub
windows_terminal_logger.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
windows_terminal_logger.h