pandemonium_engine/scene/resources
Hugo Locurcio 8f1ac63f60 Tweak the disabled files text color in FileDialog for readability
Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.

(cherry picked from commit 8962d2760d05a2027d65d104bf3763edb828c52a)
2022-07-27 23:12:42 +02:00
..
default_theme Tweak the disabled files text color in FileDialog for readability 2022-07-27 23:12:42 +02:00
animation.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
animation.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
audio_stream_sample.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
audio_stream_sample.h ResourceImporterWAV: Allow configuring loop mode on import 2022-07-25 17:42:23 +02:00
bit_map.cpp Include cleanups for resources. 2022-03-18 18:48:49 +01:00
bit_map.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
box_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
box_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
capsule_shape_2d.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
capsule_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
capsule_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
capsule_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
circle_shape_2d.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
circle_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
concave_polygon_shape_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
concave_polygon_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
concave_polygon_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
concave_polygon_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
convex_polygon_shape_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
convex_polygon_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
convex_polygon_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
convex_polygon_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
curve.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
curve.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
cylinder_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
cylinder_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
dynamic_font.cpp Fix mismatched font outline size hint 2022-07-27 15:18:57 +02:00
dynamic_font.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
environment.cpp Hide Tonemap White property when tonemapper is Linear in Environment 2022-07-25 18:20:45 +02:00
environment.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
font.cpp Include cleanups for resources. 2022-03-18 18:48:49 +01:00
font.h Clang format all files. 2022-03-18 19:00:13 +01:00
gradient.cpp Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
gradient.h Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
height_map_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
height_map_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
line_shape_2d.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
line_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
material.cpp Print warning in SpatialMaterial when depth and triplanar are active 2022-07-27 14:09:11 +02:00
material.h Clang format all files. 2022-03-18 19:00:13 +01:00
mesh_data_tool.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
mesh_data_tool.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
mesh.cpp Removed the xatlas_unwrap module. 2022-03-15 20:25:05 +01:00
mesh.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
multimesh.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
multimesh.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
navigation_mesh.cpp Remove arbitrary NavigationMesh bake property limits 2022-07-27 23:08:58 +02:00
navigation_mesh.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
occluder_shape_polygon.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
occluder_shape_polygon.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
occluder_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
occluder_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
packed_scene.cpp Rescue orphan nodes in inherited scenes 2022-07-27 18:29:21 +02:00
packed_scene.h Clang format all files. 2022-03-18 19:00:13 +01:00
particles_material.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
particles_material.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_material.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
physics_material.h Clang format all files. 2022-03-18 19:00:13 +01:00
plane_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
plane_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
polygon_path_finder.cpp Ported: Fix warnings found by Emscripten 3.1.10 2022-07-27 18:39:35 +02:00
polygon_path_finder.h Clang format all files. 2022-03-18 19:00:13 +01:00
primitive_meshes.cpp Ported: Fix navmesh baking, fixes #57148 2022-07-25 22:57:51 +02:00
primitive_meshes.h Ported: Fix navmesh baking, fixes #57148 2022-07-25 22:57:51 +02:00
ray_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
ray_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
rectangle_shape_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
rectangle_shape_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource_format_text.cpp Fix tscn not listed as Resource extension 2022-07-27 14:30:26 +02:00
resource_format_text.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
segment_shape_2d.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
segment_shape_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
shader.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shader.h Clang format all files. 2022-03-18 19:00:13 +01:00
shape_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shape_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
skin.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
skin.h Clang format all files. 2022-03-18 19:00:13 +01:00
sky.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
sky.h Clang format all files. 2022-03-18 19:00:13 +01:00
sphere_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
sphere_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
style_box.cpp Add a Skew property to StyleBoxFlat 2022-07-27 13:07:30 +02:00
style_box.h Add a Skew property to StyleBoxFlat 2022-07-27 13:07:30 +02:00
surface_tool.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
surface_tool.h Clang format all files. 2022-03-18 19:00:13 +01:00
text_file.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
text_file.h Clang format all files. 2022-03-18 19:00:13 +01:00
texture.cpp Removed the camera server. 2022-03-16 02:16:15 +01:00
texture.h Clang format all files. 2022-03-18 19:00:13 +01:00
theme.cpp Fix Theme type group naming in the inspector 2022-07-27 19:10:49 +02:00
theme.h Validate theme type/item names 2022-07-27 00:46:56 +02:00
video_stream.h Clang format all files. 2022-03-18 19:00:13 +01:00
world_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
world_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
world.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
world.h Clang format all files. 2022-03-18 19:00:13 +01:00