My godot fork where I cause mayhem and destruction to all things good and godot.
Go to file
2024-07-14 07:45:18 +02:00
.github Add option modules_enabled_by_default and minimal CI build 2024-04-21 14:21:51 +02:00
core Don't access a Message's memory after calling it's destructor in MessageQueue. (Even though the way the code works currently this was not really a bug, but it can easily become one.) 2024-06-18 10:38:58 +02:00
doc Backport fix documentation about body_shape_index 2024-07-14 07:45:18 +02:00
drivers Clang-format everything. 2024-04-21 15:27:36 +02:00
editor FIXED: Locale fallback selector doesn't appear in project options. 2024-07-14 07:38:52 +02:00
editor_modules Re-extracted class docs. 2024-04-26 17:32:25 +02:00
main Rotary input for 3.x 2024-04-06 12:20:05 +02:00
misc Update the make release script. 2024-04-21 23:18:57 +02:00
modules Fix logic. 2024-07-14 07:37:05 +02:00
platform Clang-format everything. 2024-04-21 15:27:36 +02:00
scene Revert "Ignore a maybe-uninitialized warning in AudioStreamPlayer3D." 2024-06-18 13:44:32 +02:00
SCSCons Fix typos with codespell. 2022-12-22 19:51:25 +01:00
servers Don't error in RenderingServerRaster::free() if the supplied RID is just invalid. 2024-05-11 19:32:46 +02:00
thirdparty nanosvg: Sync with upstream 93ce879 2024-04-14 16:33:50 +02:00
.clang-format Updated old package path. 2024-02-23 10:31:52 +01:00
.clang-tidy Actually disabled modernize-use-nullptr for clang tidy, 2022-07-31 13:43:26 +02:00
.editorconfig Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.gitattributes
.gitignore add venv and .venv to the .gitignore 2023-08-30 11:01:19 +02:00
AUTHORS.md Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
backports.md Added a backports md file. WIP. 2022-09-16 19:33:23 +02:00
bp.sh Fix typo. 2024-02-08 13:42:46 +01:00
CHANGELOG.md Updated the changelog. 2024-04-21 17:48:13 +02:00
compat.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
CONTRIBUTING.md
COPYRIGHT.txt zlib/minizip: Update to version 1.3 2024-02-08 15:06:20 +01:00
DONORS.md Update DONORS list. 2023-03-12 14:21:54 +01:00
gles_builders.py Ported: CI: Sync configuration with master branch 2022-09-17 09:55:21 +02:00
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt Updated the license. 2023-12-17 21:44:51 +01:00
LOGO_LICENSE.md Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
logo_outlined.png
logo_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo.png
logo.svg
methods.py Fix custom module paths for the editor builds. 2024-02-17 16:41:51 +01:00
notable_godot_commits_not_included.md Mark skipped commit. 2024-02-08 18:51:50 +01:00
notes.md Added notes.md file. 2023-07-13 12:35:54 +02:00
platform_methods.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
README.md Update link. 2023-01-01 00:57:56 +01:00
sc.py Removed the tests from scons. 2022-03-20 00:46:57 +01:00
SConstruct Add option modules_enabled_by_default and minimal CI build 2024-04-21 14:21:51 +02:00
scu_builders.py GDScript LSP compile fix pt1. 2023-10-02 19:06:13 +02:00
TODO.md Backported Update Android dependencies for the project 2024-04-20 13:35:32 +02:00
version.py Bump version. 2024-04-21 23:29:49 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Pandemonium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (like an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here], or the releases tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

Some of the documentation is available in this repo under the doc/engine folder. [Here].

You can also look at the official 3.x Godot documentation, it will work mostly (sometimes with trivial modifications). It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official pandemonium demos in their own GitHub repository.

It's also worth looking at official godot 3.x resources, like this awesome Godot list, and there are also a number of other godot learning resources provided by the community, such as text and video tutorials, demos, etc.