Backport fix documentation about body_shape_index

This commit is contained in:
Charlie Burnham 2024-02-10 17:39:54 -06:00 committed by Relintai
parent c96a4b0317
commit 8eaeba938b
4 changed files with 78 additions and 24 deletions

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@ -122,8 +122,16 @@
Emitted when one of another Area's [Shape]s enters one of this Area's [Shape]s. Requires [member monitoring] to be set to [code]true[/code].
[code]area_rid[/code] the [RID] of the other Area's [CollisionObject] used by the [PhysicsServer].
[code]area[/code] the other Area.
[code]area_shape_index[/code] the index of the [Shape] of the other Area used by the [PhysicsServer]. Get the [CollisionShape] node with [code]area.shape_owner_get_owner(area_shape_index)[/code].
[code]local_shape_index[/code] the index of the [Shape] of this Area used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
[code]area_shape_index[/code] the index of the [Shape] from the other Area.
[code]local_shape_index[/code] the index of the [Shape] from this Area.
[b]Example of getting the[/b] [CollisionShape] [b]node from the shape index:[/b]
[codeblock]
var other_shape_owner = area.shape_find_owner(area_shape_index)
var other_shape_node = area.shape_owner_get_owner(other_shape_owner)
var local_shape_owner = shape_find_owner(local_shape_index)
var local_shape_node = shape_owner_get_owner(local_shape_owner)
[/codeblock]
</description>
</signal>
<signal name="area_shape_exited">
@ -135,8 +143,9 @@
Emitted when one of another Area's [Shape]s enters one of this Area's [Shape]s. Requires [member monitoring] to be set to [code]true[/code].
[code]area_rid[/code] the [RID] of the other Area's [CollisionObject] used by the [PhysicsServer].
[code]area[/code] the other Area.
[code]area_shape_index[/code] the index of the [Shape] of the other Area used by the [PhysicsServer]. Get the [CollisionShape] node with [code]area.shape_owner_get_owner(area_shape_index)[/code].
[code]local_shape_index[/code] the index of the [Shape] of this Area used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
[code]area_shape_index[/code] the index of the [Shape] from the other Area.
[code]local_shape_index[/code] the index of the [Shape] from this Area.
See also [signal area_shape_entered].
</description>
</signal>
<signal name="body_entered">
@ -162,8 +171,16 @@
Emitted when one of a [PhysicsBody] or [GridMap]'s [Shape]s enters one of this Area's [Shape]s. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.
[code]body_rid[/code] the [RID] of the [PhysicsBody] or [MeshLibrary]'s [CollisionObject] used by the [PhysicsServer].
[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody] or [GridMap].
[code]body_shape_index[/code] the index of the [Shape] of the [PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the [CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
[code]local_shape_index[/code] the index of the [Shape] of this Area used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
[code]body_shape_index[/code] the index of the [Shape] from the [PhysicsBody] or [GridMap].
[code]local_shape_index[/code] the index of the [Shape] from this Area.
[b]Example of getting the[/b] [CollisionShape] [b]node from the shape index:[/b]
[codeblock]
var body_shape_owner = body.shape_find_owner(body_shape_index)
var body_shape_node = body.shape_owner_get_owner(body_shape_owner)
var local_shape_owner = shape_find_owner(local_shape_index)
var local_shape_node = shape_owner_get_owner(local_shape_owner)
[/codeblock]
</description>
</signal>
<signal name="body_shape_exited">
@ -175,8 +192,9 @@
Emitted when one of a [PhysicsBody] or [GridMap]'s [Shape]s enters one of this Area's [Shape]s. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.
[code]body_rid[/code] the [RID] of the [PhysicsBody] or [MeshLibrary]'s [CollisionObject] used by the [PhysicsServer].
[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody] or [GridMap].
[code]body_shape_index[/code] the index of the [Shape] of the [PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the [CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
[code]local_shape_index[/code] the index of the [Shape] of this Area used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
[code]body_shape_index[/code] the index of the [Shape] from the [PhysicsBody] or [GridMap].
[code]local_shape_index[/code] the index of the [Shape] from this Area.
See also [signal body_shape_entered].
</description>
</signal>
</signals>

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@ -111,8 +111,16 @@
Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].
[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [Physics2DServer].
[code]area[/code] the other Area2D.
[code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D used by the [Physics2DServer]. Get the [CollisionShape2D] node with [code]area.shape_owner_get_owner(area_shape_index)[/code].
[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [Physics2DServer]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
[code]area_shape_index[/code] the index of the [Shape2D] from the other Area2D.
[code]local_shape_index[/code] the index of the [Shape2D] from this Area2D.
[b]Example of getting the[/b] [CollisionShape2D] [b]node from the shape index:[/b]
[codeblock]
var other_shape_owner = area.shape_find_owner(area_shape_index)
var other_shape_node = area.shape_owner_get_owner(other_shape_owner)
var local_shape_owner = shape_find_owner(local_shape_index)
var local_shape_node = shape_owner_get_owner(local_shape_owner)
[/codeblock]
</description>
</signal>
<signal name="area_shape_exited">
@ -124,8 +132,9 @@
Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].
[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [Physics2DServer].
[code]area[/code] the other Area2D.
[code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D used by the [Physics2DServer]. Get the [CollisionShape2D] node with [code]area.shape_owner_get_owner(area_shape_index)[/code].
[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [Physics2DServer]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
[code]area_shape_index[/code] the index of the [Shape2D] from the other Area2D.
[code]local_shape_index[/code] the index of the [Shape2D] from this Area2D.
See also [signal area_shape_entered].
</description>
</signal>
<signal name="body_entered">
@ -151,8 +160,16 @@
Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [Physics2DServer].
[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap].
[code]body_shape_index[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [Physics2DServer]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
[code]body_shape_index[/code] the index of the [Shape2D] from the [PhysicsBody2D] or [TileMap].
[code]local_shape_index[/code] the index of the [Shape2D] from this Area2D.
[b]Example of getting the[/b] [CollisionShape2D] [b]node from the shape index:[/b]
[codeblock]
var body_shape_owner = body.shape_find_owner(body_shape_index)
var body_shape_node = body.shape_owner_get_owner(body_shape_owner)
var local_shape_owner = shape_find_owner(local_shape_index)
var local_shape_node = shape_owner_get_owner(local_shape_owner)
[/codeblock]
</description>
</signal>
<signal name="body_shape_exited">
@ -164,8 +181,9 @@
Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [Physics2DServer].
[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap].
[code]body_shape_index[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [Physics2DServer]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
[code]body_shape_index[/code] the index of the [Shape2D] from the [PhysicsBody2D] or [TileMap].
[code]local_shape_index[/code] the index of the [Shape2D] from this Area2D.
See also [signal body_shape_entered].
</description>
</signal>
</signals>

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@ -210,8 +210,16 @@
Emitted when one of this RigidBody's [Shape]s collides with another [PhysicsBody] or [GridMap]'s [Shape]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.
[code]body_rid[/code] the [RID] of the other [PhysicsBody] or [MeshLibrary]'s [CollisionObject] used by the [PhysicsServer].
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody] or [GridMap].
[code]body_shape_index[/code] the index of the [Shape] of the other [PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the [CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
[code]local_shape_index[/code] the index of the [Shape] of this RigidBody used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
[code]body_shape_index[/code] the index of the [Shape] of the other [PhysicsBody] or [GridMap].
[code]local_shape_index[/code] the index of the [Shape] of this RigidBody.
[b]Example of getting the[/b] [CollisionShape] [b]node from the shape index:[/b]
[codeblock]
var body_shape_owner = body.shape_find_owner(body_shape_index)
var body_shape_node = body.shape_owner_get_owner(body_shape_owner)
var local_shape_owner = shape_find_owner(local_shape_index)
var local_shape_node = shape_owner_get_owner(local_shape_owner)
[/codeblock]
[b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape]. Don't use multiple [CollisionShape]s when using a [ConcavePolygonShape] with Bullet physics if you need shape indices.
</description>
</signal>
@ -224,9 +232,10 @@
Emitted when the collision between one of this RigidBody's [Shape]s and another [PhysicsBody] or [GridMap]'s [Shape]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.
[code]body_rid[/code] the [RID] of the other [PhysicsBody] or [MeshLibrary]'s [CollisionObject] used by the [PhysicsServer]. [GridMap]s are detected if the Meshes have [Shape]s.
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody] or [GridMap].
[code]body_shape_index[/code] the index of the [Shape] of the other [PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the [CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
[code]local_shape_index[/code] the index of the [Shape] of this RigidBody used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
[code]body_shape_index[/code] the index of the [Shape] of the other [PhysicsBody] or [GridMap].
[code]local_shape_index[/code] the index of the [Shape] of this RigidBody.
[b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape]. Don't use multiple [CollisionShape]s when using a [ConcavePolygonShape] with Bullet physics if you need shape indices.
See also [signal body_shape_entered].
</description>
</signal>
<signal name="sleeping_state_changed">

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@ -186,8 +186,16 @@
Emitted when one of this RigidBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [Physics2DServer].
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
[code]body_shape_index[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
[code]local_shape_index[/code] the index of the [Shape2D] of this RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
[code]body_shape_index[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap].
[code]local_shape_index[/code] the index of the [Shape2D] of this RigidBody2D.
[b]Example of getting the[/b] [CollisionShape2D] [b]node from the shape index:[/b]
[codeblock]
var body_shape_owner = body.shape_find_owner(body_shape_index)
var body_shape_node = body.shape_owner_get_owner(body_shape_owner)
var local_shape_owner = shape_find_owner(local_shape_index)
var local_shape_node = shape_owner_get_owner(local_shape_owner)
[/codeblock]
</description>
</signal>
<signal name="body_shape_exited">
@ -199,8 +207,9 @@
Emitted when the collision between one of this RigidBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [Physics2DServer].
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
[code]body_shape_index[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
[code]local_shape_index[/code] the index of the [Shape2D] of this RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
[code]body_shape_index[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap].
[code]local_shape_index[/code] the index of the [Shape2D] of this RigidBody2D.
See also [signal body_shape_entered].
</description>
</signal>
<signal name="sleeping_state_changed">