pandemonium_engine/modules/gdscript
Relintai bb5acfd745 Ported: [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
..
doc_classes Improve documentation of rand_range 2022-07-27 14:38:52 +02:00
editor Clang format all files. 2022-03-18 19:00:13 +01:00
icons
config.py
gdscript_compiler.cpp Ported: Fix warnings found by Emscripten 3.1.10 2022-07-27 18:39:35 +02:00
gdscript_compiler.h Clang format all files. 2022-03-18 19:00:13 +01:00
gdscript_editor.cpp Make Lookup Symbol recognize assert, preload, and yield in the script editor 2022-07-28 13:36:19 +02:00
gdscript_function.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
gdscript_function.h Clang format all files. 2022-03-18 19:00:13 +01:00
gdscript_functions.cpp Added gdscript support for the new types . 2022-03-21 15:09:56 +01:00
gdscript_functions.h Clang format all files. 2022-03-18 19:00:13 +01:00
gdscript_parser.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
gdscript_parser.h Clang format all files. 2022-03-18 19:00:13 +01:00
gdscript_tokenizer.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
gdscript_tokenizer.h Clang format all files. 2022-03-18 19:00:13 +01:00
gdscript.cpp
gdscript.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_types.cpp
register_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub