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doc_classes
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Re-extracted the class docs.
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2022-08-23 13:09:12 +02:00 |
editor
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Added an icon for MeshDataResource, MeshDataInstance, and for the meshDataInstance editor toggle.
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2022-08-20 03:11:31 +02:00 |
icons
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Added an icon for MeshDataResource, MeshDataInstance, and for the meshDataInstance editor toggle.
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2022-08-20 03:11:31 +02:00 |
nodes
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
plugin
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
plugin_gltf
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Moved the editor only modules to a new editor_modules folder.
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2022-08-19 22:46:53 +02:00 |
props
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
props_2d
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
screenshots
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
.gitignore
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
config.py
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
LICENSE
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
mesh_data_resource_collection.cpp
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |
mesh_data_resource_collection.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
mesh_data_resource.cpp
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
mesh_data_resource.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
register_types.cpp
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Check whether the gltf module is enabled or not before trying to use it.
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2022-08-07 20:50:41 +02:00 |
register_types.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
SCsub
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Actually check whether modules are enabled, not just for their existence in mesh_data_resource's SCsub.
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2022-08-07 20:49:29 +02:00 |