pandemonium_engine/editor
2023-12-10 14:42:30 +01:00
..
doc Ported: Update make_rst.py to match the master version 2023-04-15 11:20:13 +02:00
fileserver Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
icons Added a new CSplitContainer type which acts as both a VSplitContainer and HSplitContainer and allows changing between them using a property. 2023-10-20 15:06:23 +02:00
import Moved the navigation relatred resources into subfolders. 2023-12-10 14:23:24 +01:00
plugins Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
translations Added back the translations from godot. 2023-10-02 20:03:52 +02:00
animation_bezier_editor.cpp Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
animation_bezier_editor.h Moved Animation from scene/resources to scene/animation. 2023-12-10 13:30:23 +01:00
animation_track_editor_plugins.cpp Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
animation_track_editor_plugins.h
animation_track_editor.cpp Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
animation_track_editor.h Moved Animation from scene/resources to scene/animation. 2023-12-10 13:30:23 +01:00
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
audio_stream_preview.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
connections_dialog.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
connections_dialog.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
create_dialog.cpp Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
create_dialog.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
dependency_editor.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
dependency_editor.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
dictionary_property_edit.cpp
dictionary_property_edit.h
directory_create_dialog.cpp Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
directory_create_dialog.h Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
editor_about.cpp Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
editor_about.h Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
editor_atlas_packer.cpp Bounds fixes in TextureAtlas import 2023-06-28 12:22:18 +02:00
editor_atlas_packer.h
editor_audio_buses.cpp Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
editor_audio_buses.h
editor_autoload_settings.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_autoload_settings.h
editor_builders.py Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support. 2023-10-02 21:12:03 +02:00
editor_data.cpp Fix built in resource drag&drop and scene quick instancing in the editor. 2023-09-22 11:09:41 +02:00
editor_data.h Implemented custom script class types for EditorQuickOpen. 2023-09-10 22:19:26 +02:00
editor_dir_dialog.cpp
editor_dir_dialog.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_export.cpp Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_export.h Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_file_dialog.cpp Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
editor_file_dialog.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
editor_file_system.cpp Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
editor_file_system.h Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
editor_folding.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_folding.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_fonts.cpp Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
editor_fonts.h
editor_help_search.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
editor_help_search.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_help.cpp Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
editor_help.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_inspector.cpp Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
editor_inspector.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_log.cpp Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
editor_log.h Prefix messages with their thread id if they aren't coming from the main thread in the editor log. 2023-09-06 14:19:28 +02:00
editor_network_profiler.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_network_profiler.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_node.cpp Reworked the wide mode setting for the filesystem dock. Now the code is more flexible and less error prone. 2023-10-20 17:02:41 +02:00
editor_node.h Added a shortcut and button to quickly collapse / close the bottom panel (CTRL-B). 2023-09-09 14:03:10 +02:00
editor_path.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
editor_plugin.h Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
editor_profiler.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_profiler.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_properties_array_dict.cpp Fix crash in EditorPropertyArray 2022-12-22 13:43:35 +01:00
editor_properties_array_dict.h
editor_properties.cpp Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
editor_properties.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_property_name_processor.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_property_name_processor.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_resource_picker.cpp Make sure that the FileSystem is made visible properly when needed in both it's normal and it's bottom bar mode. 2023-10-13 09:35:56 +02:00
editor_resource_picker.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_resource_preview.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
editor_resource_preview.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_run_native.cpp Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_run_native.h Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_run_script.cpp
editor_run_script.h
editor_run.cpp Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_run.h Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp
editor_sectioned_inspector.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_settings.cpp Now EditorFilesystemDock will apply the split_mode setting immediately. Also smaller fixes. 2023-10-20 21:19:54 +02:00
editor_settings.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_spin_slider.cpp Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
editor_spin_slider.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
editor_themes.h
editor_translation.cpp Ported from godot: Add context support for editor translation 2023-10-02 20:48:04 +02:00
editor_translation.h
editor_zoom_widget.cpp
editor_zoom_widget.h
export_template_manager.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
export_template_manager.h
filesystem_dock.cpp Set a minimal split offset when the FilesystemDock changes split modes. 2023-10-20 21:32:37 +02:00
filesystem_dock.h Now EditorFilesystemDock will apply the split_mode setting immediately. Also smaller fixes. 2023-10-20 21:19:54 +02:00
find_in_files.cpp Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
find_in_files.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
groups_editor.cpp
groups_editor.h
import_defaults_editor.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
import_defaults_editor.h
import_dock.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
import_dock.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
inspector_dock.cpp Backported the editor constrol changes for the new shortcut system from godot4. 2023-09-07 13:41:05 +02:00
inspector_dock.h Keep property values when extending script 2022-12-22 14:19:58 +01:00
multi_node_edit.cpp Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit) 2022-11-30 14:36:27 +01:00
multi_node_edit.h Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit) 2022-11-30 14:36:27 +01:00
node_dock.cpp
node_dock.h
pane_drag.cpp
pane_drag.h
plugin_config_dialog.cpp
plugin_config_dialog.h
progress_dialog.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
progress_dialog.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
project_export.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
project_export.h
project_manager.cpp Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
project_manager.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
project_settings_editor.cpp Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
project_settings_editor.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
property_editor.cpp Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
property_editor.h
property_selector.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
property_selector.h
quick_open.cpp Implemented custom script class types for EditorQuickOpen. 2023-09-10 22:19:26 +02:00
quick_open.h
register_exporters.h
rename_dialog.cpp
rename_dialog.h
reparent_dialog.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
reparent_dialog.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Moved Animation from scene/resources to scene/animation. 2023-12-10 13:30:23 +01:00
scene_tree_dock.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
scene_tree_editor.cpp Fix double script icon in the editor. 2023-09-06 01:56:17 +02:00
scene_tree_editor.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
script_create_dialog.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
script_create_dialog.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
script_editor_debugger.cpp Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
script_editor_debugger.h Backported godot4 PR: Support threads in the script debugger 2023-06-14 14:43:55 +02:00
SCsub Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support. 2023-10-02 21:12:03 +02:00
settings_config_dialog.cpp Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
settings_config_dialog.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
spatial_editor_gizmos.cpp Moved the navigation relatred resources into subfolders. 2023-12-10 14:23:24 +01:00
spatial_editor_gizmos.h Fix virtual method overrides. 2023-06-08 20:51:36 +02:00