pandemonium_engine/modules/rtile_map
2022-03-18 03:56:41 +01:00
..
.gitignore Added my rtile_map module. 2022-03-16 01:37:06 +01:00
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
LICENSE Run godot's formatting script. 2022-03-16 09:02:48 +01:00
README.md Added my rtile_map module. 2022-03-16 01:37:06 +01:00
register_types.cpp Added my rtile_map module. 2022-03-16 01:37:06 +01:00
register_types.h Added my rtile_map module. 2022-03-16 01:37:06 +01:00
SCsub Run godot's formatting script. 2022-03-16 09:02:48 +01:00
tile_map_editor_plugin.cpp Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
tile_map_editor_plugin.h Same change to classes under modules. 2022-03-17 22:33:22 +01:00
tile_map.cpp More version check cleanups. 2022-03-18 03:46:14 +01:00
tile_map.h Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
tile_set_editor_plugin.cpp Added my rtile_map module. 2022-03-16 01:37:06 +01:00
tile_set_editor_plugin.h Same change to classes under modules. 2022-03-17 22:33:22 +01:00
tile_set.cpp Added my rtile_map module. 2022-03-16 01:37:06 +01:00
tile_set.h Same change to classes under modules. 2022-03-17 22:33:22 +01:00

RTileMap

Godot's TileMap but as an engine module, with a few smaller features added.

The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.

Building

  1. Get the source code for the engine.

git clone -b 3.x https://github.com/godotengine/godot.git godot

  1. Go into Godot's modules directory.
cd ./godot/modules/
  1. Clone this repository
git clone https://github.com/Relintai/rtile_map.git rtile_map
  1. Build Godot. Tutorial