..
export
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
context_gl_windows.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
context_gl_windows.h
Moved the error macros.
2022-08-17 15:14:19 +02:00
crash_handler_windows.cpp
Use symbols from .pdb only, to avoid incorrect names in the backtrace when symbols are missing.
2022-12-12 12:19:44 +01:00
crash_handler_windows.h
Clang format all files.
2022-03-18 19:00:13 +01:00
detect.py
Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
2022-12-22 17:42:54 +01:00
joypad_windows.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
joypad_windows.h
Clang format all files.
2022-03-18 19:00:13 +01:00
key_mapping_windows.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
key_mapping_windows.h
Clang format all files.
2022-03-18 19:00:13 +01:00
lang_table.h
Clang format all files.
2022-03-18 19:00:13 +01:00
logo.png
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
os_windows.cpp
Ported: Expose OS.read_string_from_stdin() to the scripting API
2023-02-07 01:07:31 +01:00
os_windows.h
Ported: Expose OS.read_string_from_stdin() to the scripting API
2023-02-07 01:07:31 +01:00
pandemonium_res.rc
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
pandemonium_windows.cpp
Ported: Fix exit code of --help and --version, and test them in CI
2022-07-29 21:45:04 +02:00
pandemonium.ico
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
pandemonium.natvis
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
platform_config.h
Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
2022-03-15 17:01:21 +01:00
platform_windows_builders.py
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
power_windows.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
power_windows.h
Clang format all files.
2022-03-18 19:00:13 +01:00
SCsub
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
windows_terminal_logger.cpp
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
windows_terminal_logger.h
Clang format all files.
2022-03-18 19:00:13 +01:00