pandemonium_engine/scene
lawnjelly 909acac329 Discrete Level of Detail
Add scene side discrete level of detail.

New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
2024-04-06 12:06:01 +02:00
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2d Physics Interpolation 2D - fix light and light occluder resetting 2024-04-06 11:02:42 +02:00
3d Discrete Level of Detail 2024-04-06 12:06:01 +02:00
animation Optimize AnimationTree::_process_graph() 2024-04-06 10:59:29 +02:00
audio File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
debugger File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
gui Removed clips_input() method and _clips_input() virtual method from Control. Made clip_contents to also have an input clipping effect, since I couldn't think any single instance where keeping them separated would be useful. 2024-03-12 17:29:22 +01:00
main Discrete Level of Detail 2024-04-06 12:06:01 +02:00
resources Discrete Level of Detail 2024-04-06 12:06:01 +02:00
register_scene_types.cpp Discrete Level of Detail 2024-04-06 12:06:01 +02:00
register_scene_types.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00