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40 lines
1.8 KiB
XML
40 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GDScriptFunctionState" inherits="Reference" version="3.11">
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<brief_description>
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State of a function call after yielding.
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</brief_description>
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<description>
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Calling [method @GDScript.yield] within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling [method resume] on this state object.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="is_valid" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="extended_check" type="bool" default="false" />
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<description>
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Check whether the function call may be resumed. This is not the case if the function state was already resumed.
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If [code]extended_check[/code] is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of [method GDScriptFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
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</description>
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</method>
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<method name="resume">
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<return type="Variant" />
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<argument index="0" name="arg" type="Variant" default="null" />
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<description>
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Resume execution of the yielded function call.
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If handed an argument, return the argument from the [method @GDScript.yield] call in the yielded function call. You can pass e.g. an [Array] to hand multiple arguments.
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This function returns what the resumed function call returns, possibly another function state if yielded again.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="completed">
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<argument index="0" name="result" type="Variant" />
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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