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doc_classes
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Re-extracted class docs.
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2023-10-12 01:59:32 +02:00 |
config.py
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Add missing classes to the editor_code_editor module's class list.
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2023-06-13 17:52:54 +02:00 |
editor_code_text_editor.cpp
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Moved fonts into a new subfolder.
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2023-12-10 14:42:30 +01:00 |
editor_code_text_editor.h
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Removed _shortcut_input() from the EditorCodeTextEditor.
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2023-09-09 16:01:20 +02:00 |
editor_connection_info_dialog.cpp
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Prefix class names in the editor_script_editor module with Editor . Pt 1.
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2023-02-18 16:37:54 +01:00 |
editor_connection_info_dialog.h
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Prefix class names in the editor_script_editor module with Editor . Pt 1.
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2023-02-18 16:37:54 +01:00 |
editor_find_replace_bar.cpp
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Moved fonts into a new subfolder.
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2023-12-10 14:42:30 +01:00 |
editor_find_replace_bar.h
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Prefix class names in the editor_script_editor module with Editor . Pt 1.
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2023-02-18 16:37:54 +01:00 |
editor_goto_line_dialog.cpp
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Prefix class names in the editor_script_editor module with Editor . Pt 1.
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2023-02-18 16:37:54 +01:00 |
editor_goto_line_dialog.h
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Prefix class names in the editor_script_editor module with Editor . Pt 1.
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2023-02-18 16:37:54 +01:00 |
editor_script_editor_base.cpp
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Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
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2023-02-21 01:30:59 +01:00 |
editor_script_editor_base.h
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Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
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2023-02-21 01:30:59 +01:00 |
editor_script_editor_quick_open.cpp
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Prefix class names in the editor_script_editor module with Editor . Pt 1.
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2023-02-18 16:37:54 +01:00 |
editor_script_editor_quick_open.h
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Prefix class names in the editor_script_editor module with Editor . Pt 1.
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2023-02-18 16:37:54 +01:00 |
editor_script_editor.cpp
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Make sure that the FileSystem is made visible properly when needed in both it's normal and it's bottom bar mode.
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2023-10-13 09:35:56 +02:00 |
editor_script_editor.h
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
editor_script_text_editor.cpp
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Backported the editor constrol changes for the new shortcut system from godot4.
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2023-09-07 13:41:05 +02:00 |
editor_script_text_editor.h
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
editor_syntax_highlighter.cpp
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Ported: Highlight control flow keywords with a different color. This makes them easier to distinguish from other keywords.
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2023-02-21 13:20:25 +01:00 |
editor_syntax_highlighter.h
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Moved SyntaxHighlighter.
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2023-12-10 13:44:52 +01:00 |
editor_text_editor.cpp
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Backported the editor constrol changes for the new shortcut system from godot4.
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2023-09-07 13:41:05 +02:00 |
editor_text_editor.h
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
register_types.cpp
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Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution).
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2023-03-19 11:02:20 +01:00 |
register_types.h
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Moved the editor_code_editor module to the editor_modules folder.
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2023-02-18 15:45:50 +01:00 |
script_editor_plugin.cpp
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Renamed TextEditor to EditorTextEditor.
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2023-02-18 16:58:47 +01:00 |
script_editor_plugin.h
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
SCsub
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Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
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2023-02-21 01:30:59 +01:00 |