pandemonium_engine/modules/entity_spell_system
2022-08-16 21:55:56 +02:00
..
data Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
database Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
doc_classes Re-extracted the class docs. 2022-03-24 01:22:45 +01:00
drag_and_drop Version include cleanups to ESS. 2022-03-18 00:38:45 +01:00
editor Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
entities Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
formations Clang format all files. 2022-03-18 19:00:13 +01:00
infos Fixed the remaining potential crashes found by the godot test tool. 2022-03-20 02:29:14 +01:00
inventory Clang format all files. 2022-03-18 19:00:13 +01:00
material_cache Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
pipelines Clang format all files. 2022-03-18 19:00:13 +01:00
profiles Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
projectiles/3d Clang format all files. 2022-03-18 19:00:13 +01:00
props Clang format all files. 2022-03-18 19:00:13 +01:00
singletons Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
skeleton Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
spawners Version include cleanups to ESS. 2022-03-18 00:38:45 +01:00
utility Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
defines.h Removed the CONNECT and DISCONNECT macros. 2022-03-18 10:32:50 +01:00
entity_enums.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
entity_enums.h Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
item_enums.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
item_enums.h Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
LICENSE Run godot's formatting script. 2022-03-16 09:02:48 +01:00
register_types.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Run godot's formatting script. 2022-03-16 09:02:48 +01:00
spell_enums.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
spell_enums.h Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00