pandemonium_engine/misc/dist/ios_xcode
Relintai 91e598aa7b Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
- akien-mga
b0b759e6da
2022-12-22 17:42:54 +01:00
..
libpandemonium.iphone.debug.xcframework Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
libpandemonium.iphone.release.xcframework Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_ios Add ProMotion Support to iOS Exports 2022-11-13 00:51:09 +01:00
pandemonium_ios.xcodeproj Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-22 17:42:54 +01:00
data.pck Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00