pandemonium_engine/servers/visual
lawnjelly 739b0c0c3f Physics Interpolation - fix stale interpolation data when unhiding
A previous optimization prevented instances being added to the interpolation lists when hidden to save processing. This caused a regression when unhiding nodes outside of the physics tick - the interpolated transforms would be stale until the next physics tick, causing a glitch.

This PR readds instances immediately to the interpolation lists when they are unhidden, preventing this glitch.
2022-07-28 19:23:13 +02:00
..
portals Portals - force full check on adding moving object 2022-07-28 11:39:14 +02:00
rasterizer.cpp MultiMesh: Fix potential crash found by fuzzing 2022-07-26 15:55:28 +02:00
rasterizer.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shader_language.cpp Fix shader crashing when attempting to access length() at global space 2022-07-25 18:01:12 +02:00
shader_language.h Clang format all files. 2022-03-18 19:00:13 +01:00
shader_types.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shader_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_canvas.cpp Fully removed Particles and Particles2D, as they were not implemented in gles2. 2022-03-16 00:06:53 +01:00
visual_server_canvas.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_globals.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
visual_server_globals.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_raster.cpp Removed GIProbes. 2022-03-15 19:03:03 +01:00
visual_server_raster.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_scene.cpp Physics Interpolation - fix stale interpolation data when unhiding 2022-07-28 19:23:13 +02:00
visual_server_scene.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_viewport.cpp Ported: Fix warnings found by Emscripten 3.1.10 2022-07-27 18:39:35 +02:00
visual_server_viewport.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_wrap_mt.cpp Fully removed Particles and Particles2D, as they were not implemented in gles2. 2022-03-16 00:06:53 +01:00
visual_server_wrap_mt.h Clang format all files. 2022-03-18 19:00:13 +01:00