..
animated_sprite.cpp
Fix AnimatedSprite doesn't emit animation_finished when changing playback direction
2022-07-27 19:14:49 +02:00
animated_sprite.h
Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu
2022-07-27 14:23:27 +02:00
area_2d.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
area_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
audio_stream_player_2d.cpp
Fix crash when passing null to AudioStreamPlayer::set_stream()
2022-07-25 18:09:39 +02:00
audio_stream_player_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
back_buffer_copy.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
back_buffer_copy.h
Clang format all files.
2022-03-18 19:00:13 +01:00
camera_2d.cpp
Fix crash when using Camera2D::set_custom_viewport()
2022-07-25 17:57:41 +02:00
camera_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
canvas_item.cpp
Backported: Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED - jasonwinterpixel - 09e4672f0d
2022-03-24 10:47:06 +01:00
canvas_item.h
Clang format all files.
2022-03-18 19:00:13 +01:00
canvas_modulate.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
canvas_modulate.h
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_object_2d.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_object_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_polygon_2d.cpp
Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi
2022-07-27 18:32:54 +02:00
collision_polygon_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_shape_2d.cpp
Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi
2022-07-27 18:32:54 +02:00
collision_shape_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
cpu_particles_2d.cpp
Fix CPUParticles2D.emission_shape
enum hint
2022-07-29 10:37:11 +02:00
cpu_particles_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
joints_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
joints_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
light_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
light_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
light_occluder_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
light_occluder_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
line_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
line_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
line_builder.cpp
Move lots of includes from the h files to cpp files in files under scene/2d.
2022-03-16 20:29:43 +01:00
line_builder.h
Clang format all files.
2022-03-18 19:00:13 +01:00
listener_2d.cpp
Move lots of includes from the h files to cpp files in files under scene/2d.
2022-03-16 20:29:43 +01:00
listener_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
mesh_instance_2d.cpp
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
mesh_instance_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
multimesh_instance_2d.cpp
Move lots of includes from the h files to cpp files in files under scene/2d.
2022-03-16 20:29:43 +01:00
multimesh_instance_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
navigation_2d.cpp
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
navigation_2d.h
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
navigation_agent_2d.cpp
Group NavigationAgent properties
2022-07-29 16:30:15 +02:00
navigation_agent_2d.h
Ported: Add NavigationAgent desired path distance - smix8
2022-07-29 11:36:09 +02:00
navigation_obstacle_2d.cpp
Ported: Make Navigation Agents and Obstacles respect parent process mode
2022-07-27 20:07:55 +02:00
navigation_obstacle_2d.h
Ported: Make Navigation Agents and Obstacles respect parent process mode
2022-07-27 20:07:55 +02:00
navigation_polygon.cpp
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
navigation_polygon.h
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
node_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
node_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
parallax_background.cpp
Move lots of includes from the h files to cpp files in files under scene/2d.
2022-03-16 20:29:43 +01:00
parallax_background.h
Clang format all files.
2022-03-18 19:00:13 +01:00
parallax_layer.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
parallax_layer.h
Clang format all files.
2022-03-18 19:00:13 +01:00
path_2d.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
path_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
physics_body_2d.cpp
Fix wrong collision reported on move_and_collide
2022-07-25 17:31:13 +02:00
physics_body_2d.h
Fix wrong collision reported on move_and_collide
2022-07-25 17:31:13 +02:00
polygon_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
polygon_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
position_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
position_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
ray_cast_2d.cpp
Improve RayCast2D debug shape
2022-07-26 15:05:00 +02:00
ray_cast_2d.h
Improve RayCast2D debug shape
2022-07-26 15:05:00 +02:00
remote_transform_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
remote_transform_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
SCsub
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
skeleton_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
skeleton_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
sprite.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
sprite.h
Clang format all files.
2022-03-18 19:00:13 +01:00
touch_screen_button.cpp
Fix TouchScreenButton error spam
2022-07-26 12:14:49 +02:00
touch_screen_button.h
Clang format all files.
2022-03-18 19:00:13 +01:00
visibility_notifier_2d.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
visibility_notifier_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
y_sort.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
y_sort.h
Clang format all files.
2022-03-18 19:00:13 +01:00