pandemonium_engine/servers/audio_server.h
Relintai 40a9b72afb Ported from godot-plus: Add ability to mute AudioServer.
Adds the option to change the audio driver to the Dummy driver and back at runtime, with a set of MuteState flags - Disabled (user control), Silence (period of silence), Focus Loss (when app is not in focus), and Paused (when app is paused).
Control for the flags is added for the editor in EditorSettings, and for the project in ProjectSettings.
Editor defaults to muted (Dummy driver) when there is no audio output, and automatically switches to active on output. This significantly reduces CPU usage.
- lawnjelly
cedb01fb84
2023-04-10 19:42:23 +02:00

469 lines
13 KiB
C++

#ifndef AUDIO_SERVER_H
#define AUDIO_SERVER_H
/*************************************************************************/
/* audio_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/math/audio_frame.h"
#include "core/object/object.h"
#include "core/os/os.h"
#include "core/variant/variant.h"
#include "servers/audio/audio_effect.h"
class AudioDriverDummy;
class AudioStream;
class AudioStreamSample;
class AudioDriver {
static AudioDriver *singleton;
uint64_t _last_mix_time;
uint64_t _last_mix_frames;
#ifdef DEBUG_ENABLED
uint64_t prof_ticks;
uint64_t prof_time;
#endif
protected:
Vector<int32_t> input_buffer;
unsigned int input_position;
unsigned int input_size;
void audio_server_process(int p_frames, int32_t *p_buffer, bool p_update_mix_time = true);
void update_mix_time(int p_frames);
void input_buffer_init(int driver_buffer_frames);
void input_buffer_write(int32_t sample);
#ifdef DEBUG_ENABLED
_FORCE_INLINE_ void start_counting_ticks() { prof_ticks = OS::get_singleton()->get_ticks_usec(); }
_FORCE_INLINE_ void stop_counting_ticks() { prof_time += OS::get_singleton()->get_ticks_usec() - prof_ticks; }
#else
_FORCE_INLINE_ void start_counting_ticks() {}
_FORCE_INLINE_ void stop_counting_ticks() {}
#endif
public:
double get_time_since_last_mix(); //useful for video -> audio sync
double get_time_to_next_mix();
enum SpeakerMode {
SPEAKER_MODE_STEREO,
SPEAKER_SURROUND_31,
SPEAKER_SURROUND_51,
SPEAKER_SURROUND_71,
};
static AudioDriver *get_singleton();
void set_singleton();
virtual const char *get_name() const = 0;
virtual Error init() = 0;
virtual void start() = 0;
virtual int get_mix_rate() const = 0;
virtual SpeakerMode get_speaker_mode() const = 0;
virtual Array get_device_list();
virtual String get_device();
virtual void set_device(String device) {}
virtual void lock() = 0;
virtual void unlock() = 0;
virtual void finish() = 0;
virtual Error capture_start() { return FAILED; }
virtual Error capture_stop() { return FAILED; }
virtual void capture_set_device(const String &p_name) {}
virtual String capture_get_device() { return "Default"; }
virtual Array capture_get_device_list(); // TODO: convert this and get_device_list to PoolStringArray
virtual float get_latency() { return 0; }
SpeakerMode get_speaker_mode_by_total_channels(int p_channels) const;
int get_total_channels_by_speaker_mode(SpeakerMode) const;
Vector<int32_t> get_input_buffer() { return input_buffer; }
unsigned int get_input_position() { return input_position; }
unsigned int get_input_size() { return input_size; }
#ifdef DEBUG_ENABLED
uint64_t get_profiling_time() const { return prof_time; }
void reset_profiling_time() { prof_time = 0; }
#endif
AudioDriver();
virtual ~AudioDriver() {}
};
class AudioDriverManager {
enum {
MAX_DRIVERS = 10
};
public:
enum MuteFlags {
// User enables or disables audio, e.g. via button in editor
MUTE_FLAG_DISABLED = 1 << 0,
// Whether app is in focus
MUTE_FLAG_FOCUS_LOSS = 1 << 1,
// Whether app is paused / resumed
MUTE_FLAG_PAUSED = 1 << 2,
// When a section of silence is detected, the audio can be muted
MUTE_FLAG_SILENCE = 1 << 3,
};
private:
static const int DEFAULT_MIX_RATE = 44100;
static const int DEFAULT_OUTPUT_LATENCY = 15;
static AudioDriver *drivers[MAX_DRIVERS];
static int driver_count;
static int desired_driver_id;
static int actual_driver_id;
static uint32_t _mute_state; // raw flags
static uint32_t _mute_state_final; // flags after applying mask
static uint32_t _mute_state_mask;
static AudioDriverDummy dummy_driver;
static void _set_driver(int p_driver);
static void _update_mute_state();
static void _log(String p_sz, int p_driver_id = -1);
public:
static void add_driver(AudioDriver *p_driver);
static void initialize(int p_driver);
static int get_driver_count();
static AudioDriver *get_driver(int p_driver);
// Various modes flags can be used to mute the audio, depending on the sensitivity in the _mute_state_mask.
static void set_mute_flag(MuteFlags p_flag, bool p_enabled);
static bool get_mute_flag(MuteFlags p_flag) { return _mute_state & p_flag; }
// Whether audio should play, or whether the audio system should be considered muted.
static bool is_active() { return _mute_state_final == 0; }
// Audio processing can be throttled down EXCEPT for the case of silence mode, where any sound should
// wake up the driver.
static bool is_audio_processing_allowed() { return (_mute_state_final & (~MUTE_FLAG_SILENCE)) == 0; }
// Sets the sensitivity mask for different mute flags.
static void set_mute_sensitivity(MuteFlags p_flag, bool p_enabled);
static bool get_mute_sensitivity(MuteFlags p_flag) { return _mute_state_mask & p_flag; }
};
class AudioBusLayout;
class AudioServer : public Object {
GDCLASS(AudioServer, Object);
public:
//re-expose this here, as AudioDriver is not exposed to script
enum SpeakerMode {
SPEAKER_MODE_STEREO,
SPEAKER_SURROUND_31,
SPEAKER_SURROUND_51,
SPEAKER_SURROUND_71,
};
enum {
AUDIO_DATA_INVALID_ID = -1
};
typedef void (*AudioCallback)(void *p_userdata);
private:
uint64_t mix_time;
int mix_size;
uint32_t buffer_size;
uint64_t mix_count;
uint64_t mix_frames;
#ifdef DEBUG_ENABLED
uint64_t prof_time;
#endif
float channel_disable_threshold_db;
uint32_t channel_disable_frames;
int channel_count;
int to_mix;
float global_rate_scale;
struct Bus {
StringName name;
bool solo;
bool mute;
bool bypass;
bool soloed;
//Each channel is a stereo pair.
struct Channel {
bool used;
bool active;
AudioFrame peak_volume;
Vector<AudioFrame> buffer;
Vector<Ref<AudioEffectInstance>> effect_instances;
uint64_t last_mix_with_audio;
Channel() {
last_mix_with_audio = 0;
used = false;
active = false;
peak_volume = AudioFrame(AUDIO_MIN_PEAK_DB, AUDIO_MIN_PEAK_DB);
}
};
Vector<Channel> channels;
struct Effect {
Ref<AudioEffect> effect;
bool enabled;
#ifdef DEBUG_ENABLED
uint64_t prof_time;
#endif
};
Vector<Effect> effects;
float volume_db;
StringName send;
int index_cache;
};
Vector<Vector<AudioFrame>> temp_buffer; //temp_buffer for each level
Vector<Bus *> buses;
RBMap<StringName, Bus *> bus_map;
void _update_bus_effects(int p_bus);
static AudioServer *singleton;
// TODO create an audiodata pool to optimize memory
RBMap<void *, uint32_t> audio_data;
size_t audio_data_total_mem;
size_t audio_data_max_mem;
Mutex audio_data_lock;
// keep a rough record of when the last sound was output
// so we can throttle audio during silence
uint32_t last_sound_played_ms;
void init_channels_and_buffers();
void _mix_step();
struct CallbackItem {
AudioCallback callback;
void *userdata;
bool operator<(const CallbackItem &p_item) const {
return (callback == p_item.callback ? userdata < p_item.userdata : callback < p_item.callback);
}
};
RBSet<CallbackItem> callbacks;
RBSet<CallbackItem> update_callbacks;
friend class AudioDriver;
void _driver_process(int p_frames, int32_t *p_buffer);
protected:
static void _bind_methods();
public:
_FORCE_INLINE_ int get_channel_count() const {
switch (get_speaker_mode()) {
case SPEAKER_MODE_STEREO:
return 1;
case SPEAKER_SURROUND_31:
return 2;
case SPEAKER_SURROUND_51:
return 3;
case SPEAKER_SURROUND_71:
return 4;
}
ERR_FAIL_V(1);
}
//do not use from outside audio thread
bool thread_has_channel_mix_buffer(int p_bus, int p_buffer) const;
AudioFrame *thread_get_channel_mix_buffer(int p_bus, int p_buffer);
int thread_get_mix_buffer_size() const;
int thread_find_bus_index(const StringName &p_name);
void set_bus_count(int p_count);
int get_bus_count() const;
void remove_bus(int p_index);
void add_bus(int p_at_pos = -1);
void move_bus(int p_bus, int p_to_pos);
void set_bus_name(int p_bus, const String &p_name);
String get_bus_name(int p_bus) const;
int get_bus_index(const StringName &p_bus_name) const;
int get_bus_channels(int p_bus) const;
void set_bus_volume_db(int p_bus, float p_volume_db);
float get_bus_volume_db(int p_bus) const;
void set_bus_send(int p_bus, const StringName &p_send);
StringName get_bus_send(int p_bus) const;
void set_bus_solo(int p_bus, bool p_enable);
bool is_bus_solo(int p_bus) const;
void set_bus_mute(int p_bus, bool p_enable);
bool is_bus_mute(int p_bus) const;
void set_bus_bypass_effects(int p_bus, bool p_enable);
bool is_bus_bypassing_effects(int p_bus) const;
void add_bus_effect(int p_bus, const Ref<AudioEffect> &p_effect, int p_at_pos = -1);
void remove_bus_effect(int p_bus, int p_effect);
int get_bus_effect_count(int p_bus);
Ref<AudioEffect> get_bus_effect(int p_bus, int p_effect);
Ref<AudioEffectInstance> get_bus_effect_instance(int p_bus, int p_effect, int p_channel = 0);
void swap_bus_effects(int p_bus, int p_effect, int p_by_effect);
void set_bus_effect_enabled(int p_bus, int p_effect, bool p_enabled);
bool is_bus_effect_enabled(int p_bus, int p_effect) const;
float get_bus_peak_volume_left_db(int p_bus, int p_channel) const;
float get_bus_peak_volume_right_db(int p_bus, int p_channel) const;
bool is_bus_channel_active(int p_bus, int p_channel) const;
void set_global_rate_scale(float p_scale);
float get_global_rate_scale() const;
virtual void init();
virtual void finish();
virtual void update();
virtual void load_default_bus_layout();
/* MISC config */
virtual void lock();
virtual void unlock();
virtual SpeakerMode get_speaker_mode() const;
virtual float get_mix_rate() const;
virtual float read_output_peak_db() const;
static AudioServer *get_singleton();
virtual double get_output_latency() const;
virtual double get_time_to_next_mix() const;
virtual double get_time_since_last_mix() const;
void *audio_data_alloc(uint32_t p_data_len, const uint8_t *p_from_data = nullptr);
void audio_data_free(void *p_data);
size_t audio_data_get_total_memory_usage() const;
size_t audio_data_get_max_memory_usage() const;
void add_callback(AudioCallback p_callback, void *p_userdata);
void remove_callback(AudioCallback p_callback, void *p_userdata);
void add_update_callback(AudioCallback p_callback, void *p_userdata);
void remove_update_callback(AudioCallback p_callback, void *p_userdata);
void set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout);
Ref<AudioBusLayout> generate_bus_layout() const;
Array get_device_list();
String get_device();
void set_device(String device);
void set_enabled(bool p_enabled);
bool is_enabled() const;
Array capture_get_device_list();
String capture_get_device();
void capture_set_device(const String &p_name);
AudioServer();
virtual ~AudioServer();
};
VARIANT_ENUM_CAST(AudioServer::SpeakerMode)
class AudioBusLayout : public Resource {
GDCLASS(AudioBusLayout, Resource);
friend class AudioServer;
struct Bus {
StringName name;
bool solo;
bool mute;
bool bypass;
struct Effect {
Ref<AudioEffect> effect;
bool enabled;
};
Vector<Effect> effects;
float volume_db;
StringName send;
Bus() {
solo = false;
mute = false;
bypass = false;
volume_db = 0;
}
};
Vector<Bus> buses;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
AudioBusLayout();
};
typedef AudioServer AS;
#endif // AUDIO_SERVER_H