pandemonium_engine/servers
Relintai 5b869f8b54 Ported from godot: Canvas item hierarchical culling
Adds optional hierarchical culling to the 2D rendering (within VisualServer).
Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
- lawnjelly
b777a9e5f9
2023-06-28 20:25:48 +02:00
..
audio
navigation Also fix method qualifiers. 2023-06-11 18:35:22 +02:00
physics
physics_2d
rendering Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
audio_server.cpp
audio_server.h
navigation_2d_server.cpp Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
navigation_2d_server.h Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
navigation_server.cpp Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
navigation_server.h Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h
register_server_types.cpp
register_server_types.h
rendering_server_callbacks.cpp
rendering_server_callbacks.h
rendering_server.cpp
rendering_server.h Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
SCsub
server_wrap_mt_common.h