#ifndef AUDIO_SERVER_H #define AUDIO_SERVER_H /*************************************************************************/ /* audio_server.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/math/audio_frame.h" #include "core/object/object.h" #include "core/os/os.h" #include "core/variant/variant.h" #include "servers/audio/audio_effect.h" class AudioDriverDummy; class AudioStream; class AudioStreamSample; class AudioDriver { static AudioDriver *singleton; uint64_t _last_mix_time; uint64_t _last_mix_frames; #ifdef DEBUG_ENABLED uint64_t prof_ticks; uint64_t prof_time; #endif protected: Vector input_buffer; unsigned int input_position; unsigned int input_size; void audio_server_process(int p_frames, int32_t *p_buffer, bool p_update_mix_time = true); void update_mix_time(int p_frames); void input_buffer_init(int driver_buffer_frames); void input_buffer_write(int32_t sample); #ifdef DEBUG_ENABLED _FORCE_INLINE_ void start_counting_ticks() { prof_ticks = OS::get_singleton()->get_ticks_usec(); } _FORCE_INLINE_ void stop_counting_ticks() { prof_time += OS::get_singleton()->get_ticks_usec() - prof_ticks; } #else _FORCE_INLINE_ void start_counting_ticks() {} _FORCE_INLINE_ void stop_counting_ticks() {} #endif public: double get_time_since_last_mix(); //useful for video -> audio sync double get_time_to_next_mix(); enum SpeakerMode { SPEAKER_MODE_STEREO, SPEAKER_SURROUND_31, SPEAKER_SURROUND_51, SPEAKER_SURROUND_71, }; static AudioDriver *get_singleton(); void set_singleton(); virtual const char *get_name() const = 0; virtual Error init() = 0; virtual void start() = 0; virtual int get_mix_rate() const = 0; virtual SpeakerMode get_speaker_mode() const = 0; virtual Array get_device_list(); virtual String get_device(); virtual void set_device(String device) {} virtual void lock() = 0; virtual void unlock() = 0; virtual void finish() = 0; virtual Error capture_start() { return FAILED; } virtual Error capture_stop() { return FAILED; } virtual void capture_set_device(const String &p_name) {} virtual String capture_get_device() { return "Default"; } virtual Array capture_get_device_list(); // TODO: convert this and get_device_list to PoolStringArray virtual float get_latency() { return 0; } SpeakerMode get_speaker_mode_by_total_channels(int p_channels) const; int get_total_channels_by_speaker_mode(SpeakerMode) const; Vector get_input_buffer() { return input_buffer; } unsigned int get_input_position() { return input_position; } unsigned int get_input_size() { return input_size; } #ifdef DEBUG_ENABLED uint64_t get_profiling_time() const { return prof_time; } void reset_profiling_time() { prof_time = 0; } #endif AudioDriver(); virtual ~AudioDriver() {} }; class AudioDriverManager { enum { MAX_DRIVERS = 10 }; public: enum MuteFlags { // User enables or disables audio, e.g. via button in editor MUTE_FLAG_DISABLED = 1 << 0, // Whether app is in focus MUTE_FLAG_FOCUS_LOSS = 1 << 1, // Whether app is paused / resumed MUTE_FLAG_PAUSED = 1 << 2, // When a section of silence is detected, the audio can be muted MUTE_FLAG_SILENCE = 1 << 3, }; private: static const int DEFAULT_MIX_RATE = 44100; static const int DEFAULT_OUTPUT_LATENCY = 15; static AudioDriver *drivers[MAX_DRIVERS]; static int driver_count; static int desired_driver_id; static int actual_driver_id; static uint32_t _mute_state; // raw flags static uint32_t _mute_state_final; // flags after applying mask static uint32_t _mute_state_mask; static AudioDriverDummy dummy_driver; static void _set_driver(int p_driver); static void _update_mute_state(); static void _log(String p_sz, int p_driver_id = -1); public: static void add_driver(AudioDriver *p_driver); static void initialize(int p_driver); static int get_driver_count(); static AudioDriver *get_driver(int p_driver); // Various modes flags can be used to mute the audio, depending on the sensitivity in the _mute_state_mask. static void set_mute_flag(MuteFlags p_flag, bool p_enabled); static bool get_mute_flag(MuteFlags p_flag) { return _mute_state & p_flag; } // Whether audio should play, or whether the audio system should be considered muted. static bool is_active() { return _mute_state_final == 0; } // Audio processing can be throttled down EXCEPT for the case of silence mode, where any sound should // wake up the driver. static bool is_audio_processing_allowed() { return (_mute_state_final & (~MUTE_FLAG_SILENCE)) == 0; } // Sets the sensitivity mask for different mute flags. static void set_mute_sensitivity(MuteFlags p_flag, bool p_enabled); static bool get_mute_sensitivity(MuteFlags p_flag) { return _mute_state_mask & p_flag; } }; class AudioBusLayout; class AudioServer : public Object { GDCLASS(AudioServer, Object); public: //re-expose this here, as AudioDriver is not exposed to script enum SpeakerMode { SPEAKER_MODE_STEREO, SPEAKER_SURROUND_31, SPEAKER_SURROUND_51, SPEAKER_SURROUND_71, }; enum { AUDIO_DATA_INVALID_ID = -1 }; typedef void (*AudioCallback)(void *p_userdata); private: uint64_t mix_time; int mix_size; uint32_t buffer_size; uint64_t mix_count; uint64_t mix_frames; #ifdef DEBUG_ENABLED uint64_t prof_time; #endif float channel_disable_threshold_db; uint32_t channel_disable_frames; int channel_count; int to_mix; float global_rate_scale; struct Bus { StringName name; bool solo; bool mute; bool bypass; bool soloed; //Each channel is a stereo pair. struct Channel { bool used; bool active; AudioFrame peak_volume; Vector buffer; Vector> effect_instances; uint64_t last_mix_with_audio; Channel() { last_mix_with_audio = 0; used = false; active = false; peak_volume = AudioFrame(AUDIO_MIN_PEAK_DB, AUDIO_MIN_PEAK_DB); } }; Vector channels; struct Effect { Ref effect; bool enabled; #ifdef DEBUG_ENABLED uint64_t prof_time; #endif }; Vector effects; float volume_db; StringName send; int index_cache; }; Vector> temp_buffer; //temp_buffer for each level Vector buses; RBMap bus_map; void _update_bus_effects(int p_bus); static AudioServer *singleton; // TODO create an audiodata pool to optimize memory RBMap audio_data; size_t audio_data_total_mem; size_t audio_data_max_mem; Mutex audio_data_lock; // keep a rough record of when the last sound was output // so we can throttle audio during silence uint32_t last_sound_played_ms; void init_channels_and_buffers(); void _mix_step(); struct CallbackItem { AudioCallback callback; void *userdata; bool operator<(const CallbackItem &p_item) const { return (callback == p_item.callback ? userdata < p_item.userdata : callback < p_item.callback); } }; RBSet callbacks; RBSet update_callbacks; friend class AudioDriver; void _driver_process(int p_frames, int32_t *p_buffer); protected: static void _bind_methods(); public: _FORCE_INLINE_ int get_channel_count() const { switch (get_speaker_mode()) { case SPEAKER_MODE_STEREO: return 1; case SPEAKER_SURROUND_31: return 2; case SPEAKER_SURROUND_51: return 3; case SPEAKER_SURROUND_71: return 4; } ERR_FAIL_V(1); } //do not use from outside audio thread bool thread_has_channel_mix_buffer(int p_bus, int p_buffer) const; AudioFrame *thread_get_channel_mix_buffer(int p_bus, int p_buffer); int thread_get_mix_buffer_size() const; int thread_find_bus_index(const StringName &p_name); void set_bus_count(int p_count); int get_bus_count() const; void remove_bus(int p_index); void add_bus(int p_at_pos = -1); void move_bus(int p_bus, int p_to_pos); void set_bus_name(int p_bus, const String &p_name); String get_bus_name(int p_bus) const; int get_bus_index(const StringName &p_bus_name) const; int get_bus_channels(int p_bus) const; void set_bus_volume_db(int p_bus, float p_volume_db); float get_bus_volume_db(int p_bus) const; void set_bus_send(int p_bus, const StringName &p_send); StringName get_bus_send(int p_bus) const; void set_bus_solo(int p_bus, bool p_enable); bool is_bus_solo(int p_bus) const; void set_bus_mute(int p_bus, bool p_enable); bool is_bus_mute(int p_bus) const; void set_bus_bypass_effects(int p_bus, bool p_enable); bool is_bus_bypassing_effects(int p_bus) const; void add_bus_effect(int p_bus, const Ref &p_effect, int p_at_pos = -1); void remove_bus_effect(int p_bus, int p_effect); int get_bus_effect_count(int p_bus); Ref get_bus_effect(int p_bus, int p_effect); Ref get_bus_effect_instance(int p_bus, int p_effect, int p_channel = 0); void swap_bus_effects(int p_bus, int p_effect, int p_by_effect); void set_bus_effect_enabled(int p_bus, int p_effect, bool p_enabled); bool is_bus_effect_enabled(int p_bus, int p_effect) const; float get_bus_peak_volume_left_db(int p_bus, int p_channel) const; float get_bus_peak_volume_right_db(int p_bus, int p_channel) const; bool is_bus_channel_active(int p_bus, int p_channel) const; void set_global_rate_scale(float p_scale); float get_global_rate_scale() const; virtual void init(); virtual void finish(); virtual void update(); virtual void load_default_bus_layout(); /* MISC config */ virtual void lock(); virtual void unlock(); virtual SpeakerMode get_speaker_mode() const; virtual float get_mix_rate() const; virtual float read_output_peak_db() const; static AudioServer *get_singleton(); virtual double get_output_latency() const; virtual double get_time_to_next_mix() const; virtual double get_time_since_last_mix() const; void *audio_data_alloc(uint32_t p_data_len, const uint8_t *p_from_data = nullptr); void audio_data_free(void *p_data); size_t audio_data_get_total_memory_usage() const; size_t audio_data_get_max_memory_usage() const; void add_callback(AudioCallback p_callback, void *p_userdata); void remove_callback(AudioCallback p_callback, void *p_userdata); void add_update_callback(AudioCallback p_callback, void *p_userdata); void remove_update_callback(AudioCallback p_callback, void *p_userdata); void set_bus_layout(const Ref &p_bus_layout); Ref generate_bus_layout() const; Array get_device_list(); String get_device(); void set_device(String device); void set_enabled(bool p_enabled); bool is_enabled() const; Array capture_get_device_list(); String capture_get_device(); void capture_set_device(const String &p_name); AudioServer(); virtual ~AudioServer(); }; VARIANT_ENUM_CAST(AudioServer::SpeakerMode) class AudioBusLayout : public Resource { GDCLASS(AudioBusLayout, Resource); friend class AudioServer; struct Bus { StringName name; bool solo; bool mute; bool bypass; struct Effect { Ref effect; bool enabled; }; Vector effects; float volume_db; StringName send; Bus() { solo = false; mute = false; bypass = false; volume_db = 0; } }; Vector buses; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; public: AudioBusLayout(); }; typedef AudioServer AS; #endif // AUDIO_SERVER_H