pandemonium_engine/scene/resources
2022-08-19 21:24:36 +02:00
..
default_theme Fix hover being drawn twice inside PopupMenus 2022-07-28 13:42:35 +02:00
animation.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
animation.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
audio_stream_sample.cpp
audio_stream_sample.h ResourceImporterWAV: Allow configuring loop mode on import 2022-07-25 17:42:23 +02:00
bit_map.cpp Include cleanups for resources. 2022-03-18 18:48:49 +01:00
bit_map.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
box_shape.cpp
box_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
capsule_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
capsule_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
capsule_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
capsule_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
circle_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
circle_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
concave_polygon_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
concave_polygon_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
concave_polygon_shape.cpp
concave_polygon_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
convex_polygon_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
convex_polygon_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
convex_polygon_shape.cpp
convex_polygon_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
curve.cpp
curve.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
cylinder_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
cylinder_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
dynamic_font.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
dynamic_font.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
environment.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
environment.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
font.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
font.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
gradient.cpp Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
gradient.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
height_map_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
height_map_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
immediate_mesh.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
immediate_mesh.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
importer_mesh.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
importer_mesh.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
line_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
line_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
material.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
material.h Also renamed the files. 2022-08-19 21:24:36 +02:00
mesh_data_tool.cpp
mesh_data_tool.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
mesh.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
mesh.h Also renamed the files. 2022-08-19 21:24:36 +02:00
multimesh.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
multimesh.h Also renamed the files. 2022-08-19 21:24:36 +02:00
navigation_mesh.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_mesh.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
occluder_shape_polygon.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape_polygon.h Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape.h Also renamed the files. 2022-08-19 21:24:36 +02:00
packed_scene.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
packed_scene.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
particles_material.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
particles_material.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
physics_material.cpp
physics_material.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
plane_shape.cpp
plane_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
polygon_path_finder.cpp Ported: Fix warnings found by Emscripten 3.1.10 2022-07-27 18:39:35 +02:00
polygon_path_finder.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
primitive_meshes.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
primitive_meshes.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
ray_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
ray_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
rectangle_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rectangle_shape_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource_format_text.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
resource_format_text.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
segment_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
segment_shape_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
shader.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
shader.h Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
shape_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
shape_2d.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
shape.cpp
shape.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
skeleton_modification_2d_ccdik.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_ccdik.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_fabrik.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_fabrik.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_jiggle.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_jiggle.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_lookat.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_lookat.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_physicalbones.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_physicalbones.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_stackholder.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_stackholder.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_twoboneik.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_twoboneik.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_3d_ccdik.cpp Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_ccdik.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_fabrik.cpp Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_fabrik.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_jiggle.cpp Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_jiggle.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_lookat.cpp Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_lookat.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_stackholder.cpp Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_stackholder.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_twoboneik.cpp Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_twoboneik.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d.cpp Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_stack_2d.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_stack_2d.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_stack_3d.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_stack_3d.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
skin.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
skin.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
sky.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
sky.h Clang format all files. 2022-03-18 19:00:13 +01:00
sphere_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
sphere_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
style_box.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
style_box.h Also renamed the files. 2022-08-19 21:24:36 +02:00
surface_tool.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
surface_tool.h Clang format all files. 2022-03-18 19:00:13 +01:00
text_file.cpp
text_file.h Clang format all files. 2022-03-18 19:00:13 +01:00
texture.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
texture.h Also renamed the files. 2022-08-19 21:24:36 +02:00
theme.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
theme.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
video_stream.h Clang format all files. 2022-03-18 19:00:13 +01:00
world_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
world_2d.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
world.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
world.h Also renamed the files. 2022-08-19 21:24:36 +02:00