.. |
default_theme
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Fix hover being drawn twice inside PopupMenu s
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2022-07-28 13:42:35 +02:00 |
animation.cpp
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
animation.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
audio_stream_sample.cpp
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audio_stream_sample.h
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ResourceImporterWAV: Allow configuring loop mode on import
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2022-07-25 17:42:23 +02:00 |
bit_map.cpp
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
bit_map.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
box_shape.cpp
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box_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
capsule_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
capsule_shape_2d.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
capsule_shape.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
capsule_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
circle_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
circle_shape_2d.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
concave_polygon_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
concave_polygon_shape_2d.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
concave_polygon_shape.cpp
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concave_polygon_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
convex_polygon_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
convex_polygon_shape_2d.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
convex_polygon_shape.cpp
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convex_polygon_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
curve.cpp
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curve.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
cylinder_shape.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
cylinder_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
dynamic_font.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
dynamic_font.h
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
environment.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
environment.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
font.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
font.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
gradient.cpp
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Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
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2022-07-27 18:12:14 +02:00 |
gradient.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
height_map_shape.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
height_map_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
immediate_mesh.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
immediate_mesh.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
importer_mesh.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
importer_mesh.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
line_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
line_shape_2d.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
material.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
material.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
mesh_data_tool.cpp
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mesh_data_tool.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
mesh.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
mesh.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
multimesh.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
multimesh.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
navigation_mesh.cpp
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
navigation_mesh.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
occluder_shape_polygon.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
occluder_shape_polygon.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
occluder_shape.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
occluder_shape.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
packed_scene.cpp
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
packed_scene.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
particles_material.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
particles_material.h
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
physics_material.cpp
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physics_material.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
plane_shape.cpp
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plane_shape.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
polygon_path_finder.cpp
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Ported: Fix warnings found by Emscripten 3.1.10
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2022-07-27 18:39:35 +02:00 |
polygon_path_finder.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
primitive_meshes.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
primitive_meshes.h
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Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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2022-07-28 00:01:20 +02:00 |
ray_shape.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
ray_shape.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rectangle_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
rectangle_shape_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
resource_format_text.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
resource_format_text.h
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
SCsub
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
segment_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
segment_shape_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
shader.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
shader.h
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
shape_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
shape_2d.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
shape.cpp
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shape.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
skeleton_modification_2d_ccdik.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_ccdik.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_fabrik.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_fabrik.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_jiggle.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_jiggle.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_lookat.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_lookat.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_physicalbones.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_physicalbones.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_stackholder.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_stackholder.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_twoboneik.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_twoboneik.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_3d_ccdik.cpp
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_ccdik.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_fabrik.cpp
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_fabrik.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_jiggle.cpp
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_jiggle.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_lookat.cpp
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_lookat.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_stackholder.cpp
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_stackholder.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_twoboneik.cpp
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_twoboneik.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d.cpp
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_stack_2d.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_stack_2d.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_stack_3d.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_stack_3d.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
skin.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
skin.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
sky.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
sky.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
sphere_shape.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
sphere_shape.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
style_box.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
style_box.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
surface_tool.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
surface_tool.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
text_file.cpp
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text_file.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
texture.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
texture.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
theme.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
theme.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
video_stream.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
world_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
world_2d.h
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
world.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
world.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |