pandemonium_engine/modules/mesh_data_resource
Relintai 58539a22b6 Backported from Godot4: Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
- JFonS
cfb555a081
- Note: MeshDataResourceEditor is now kind of painful to use, it will be fixed a bit later.
2022-08-11 01:24:29 +02:00
..
doc_classes Re-extracted the class docs. 2022-03-16 02:51:50 +01:00
editor Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
nodes Clang format all files. 2022-03-18 19:00:13 +01:00
plugin Removed unnecessary import. 2022-08-07 20:49:57 +02:00
plugin_gltf More version check cleanups. 2022-03-18 03:46:14 +01:00
props Clang format all files. 2022-03-18 19:00:13 +01:00
props_2d Clang format all files. 2022-03-18 19:00:13 +01:00
screenshots Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
LICENSE Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
mesh_data_resource_collection.cpp Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
mesh_data_resource_collection.h Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
mesh_data_resource.cpp More version check cleanups. 2022-03-18 03:46:14 +01:00
mesh_data_resource.h Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
register_types.cpp Check whether the gltf module is enabled or not before trying to use it. 2022-08-07 20:50:41 +02:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Actually check whether modules are enabled, not just for their existence in mesh_data_resource's SCsub. 2022-08-07 20:49:29 +02:00