pandemonium_engine/modules/terraman_2d/world
2022-11-19 19:51:29 +01:00
..
default Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
isometric Cleaned up Terraman2d from version checks. 2022-03-18 02:20:01 +01:00
jobs Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
simple Cleaned up Terraman2d from version checks. 2022-03-18 02:20:01 +01:00
block_terrain_2d_structure.cpp Cleaned up Terraman2d from version checks. 2022-03-18 02:20:01 +01:00
block_terrain_2d_structure.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
terrain_2d_chunk.cpp Centralize LZ4 usage. 2022-11-19 19:51:29 +01:00
terrain_2d_chunk.h Replaced PROPS_2D_PRESENT define for the module system's equivalent. 2022-10-05 13:20:42 +02:00
terrain_2d_environment_data.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
terrain_2d_environment_data.h Renamed the files aswell. 2022-08-29 17:33:10 +02:00
terrain_2d_structure.cpp Removed the CALL macros. 2022-03-18 10:56:48 +01:00
terrain_2d_structure.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
terrain_2d_world_editor.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
terrain_2d_world_editor.h Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
terrain_2d_world.cpp Replaced PROPS_2D_PRESENT define for the module system's equivalent. 2022-10-05 13:20:42 +02:00
terrain_2d_world.h Replaced PROPS_2D_PRESENT define for the module system's equivalent. 2022-10-05 13:20:42 +02:00