My godot fork where I cause mayhem and destruction to all things good and godot.
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Relintai 54c49a25a0 Ported: Fix issue preventing the Android Editor from displaying the project content
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
-m4gr3d
30479543b0
2022-08-19 02:23:57 +02:00
.github Ported: CI: Update Emscripten to 3.1.10. That's the version that we'll (tentatively) use for future 3.x and 4.0 builds. akien-mga 2022-07-27 18:41:05 +02:00
core Removed additional direct script rpc mode query when sending rpcs, in order to simplify that codepath as much as possible. Also removed the remote, remotesync etc. keywords from gdscript, as now they won't work anymore. Node's rpc_config() method should be used instead of marking methods with keywords in scripts. 2022-08-19 01:19:33 +02:00
doc Make Mesh::generate_triangle_mesh() handle PRIMITIVE_TRIANGLE_STRIP and PRIMITIVE_TRIANGLE_FAN 2022-08-19 02:19:37 +02:00
drivers IP uses print_verbose when getaddrinfo fails. 2022-08-19 02:13:06 +02:00
editor Now custom file creation entries can be added to the editor's FilesystemDock. 2022-08-18 21:33:55 +02:00
main Make theme tests compile in Visual Studio 2017 2022-08-19 02:06:25 +02:00
misc Fix emscripten version for the podman build all script. 2022-08-02 14:20:22 +02:00
modules Ported: Fix TileMap error msg when optional navigation node is not set 2022-08-19 01:55:37 +02:00
platform Ported: Fix issue preventing the Android Editor from displaying the project content 2022-08-19 02:23:57 +02:00
scene Fix mouse_over not dropped when mouse leaves window 2022-08-19 02:20:03 +02:00
SCSCons
servers Moved a few more core classes. 2022-08-17 17:43:49 +02:00
thirdparty Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
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.clang-tidy Actually disabled modernize-use-nullptr for clang tidy, 2022-07-31 13:43:26 +02:00
.editorconfig Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
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AUTHORS.md
CHANGELOG.md Updated changelog.md. 2022-08-02 18:45:00 +02:00
compat.py
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COPYRIGHT.txt Ported: Fix the logic to restart the Godot application - m4gr3d 2022-07-28 10:06:47 +02:00
DONORS.md Updated DONORS.md. 2022-08-02 10:34:35 +02:00
gles_builders.py Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
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methods.py Removed the old dependency sorting system. 2022-08-18 12:54:39 +02:00
platform_methods.py
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SConstruct Removed the old dependency sorting system. 2022-08-18 12:54:39 +02:00
TODO.md Added a todo. 2022-08-19 02:09:16 +02:00
version.py Actually increase version in version.py. 2022-08-03 21:31:45 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

The documantation is available in this repo under the doc/engine folder. [Here].

You can also look at the official Godot documentation. It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official godot demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.