pandemonium_engine/modules/entity_spell_system
2023-01-15 13:27:08 +01:00
..
data Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
database Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
doc_classes Re-extracted class docs. 2023-01-14 13:38:58 +01:00
drag_and_drop Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
editor Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
entities Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
formations Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
infos Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
inventory Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
material_cache Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
pipelines Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
profiles Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
projectiles/3d Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
props Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
singletons Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
skeleton Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
spawners Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
utility Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
defines.h Removed the CONNECT and DISCONNECT macros. 2022-03-18 10:32:50 +01:00
entity_enums.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
entity_enums.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
item_enums.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
item_enums.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
LICENSE Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
register_types.cpp Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
register_types.h Added include guards to all module register_types.h-s. 2023-01-15 13:27:08 +01:00
SCsub Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
spell_enums.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
spell_enums.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00