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data
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
database
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
doc_classes
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Re-extracted class docs.
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2023-01-14 13:38:58 +01:00 |
drag_and_drop
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
editor
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
entities
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
formations
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
infos
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
inventory
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
material_cache
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
pipelines
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
profiles
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
projectiles/3d
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
props
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
singletons
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
skeleton
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
spawners
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
utility
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
.gitignore
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
config.py
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
defines.h
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Removed the CONNECT and DISCONNECT macros.
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2022-03-18 10:32:50 +01:00 |
entity_enums.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
entity_enums.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
item_enums.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
item_enums.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
LICENSE
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
register_types.cpp
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
register_types.h
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Added include guards to all module register_types.h-s.
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2023-01-15 13:27:08 +01:00 |
SCsub
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
spell_enums.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
spell_enums.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |