pandemonium_engine/modules/voxelman/world
2023-12-17 22:59:50 +01:00
..
blocky Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
cubic Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
default Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
jobs Removed my old copyright headers. 2023-12-17 22:59:50 +01:00
marching_cubes Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
block_voxel_structure.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
block_voxel_structure.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
environment_data.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
environment_data.h Renamed the files aswell. 2022-08-29 17:33:10 +02:00
voxel_chunk.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
voxel_chunk.h Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
voxel_structure.cpp Cleanups to voxelman. 2022-03-18 00:54:25 +01:00
voxel_structure.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
voxel_world_editor.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
voxel_world_editor.h Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
voxel_world.cpp Codestyle fixes. 2023-10-13 20:59:57 +02:00
voxel_world.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00