pandemonium_engine/modules/gridmap
Relintai 5118c434e2 Ported from godot4: Add Navigation Debug for GridMap edge connections
Adds navigation visual debug for GridMap edge connections that use baked navigationmesh with bake_navigation=true.
- smix8
4f0730d4bc
2023-06-10 23:14:09 +02:00
..
doc_classes Ported from godot4: Add navigation layer bitmask helper functions 2023-06-09 15:44:12 +02:00
geometry_parser Fix inconsistent override. 2023-06-06 15:58:40 +02:00
icons
config.py Add missing doc classes setup. 2022-10-09 12:41:45 +02:00
grid_map_editor_plugin.cpp Fix setting all EDITOR_DEFs for the gridmap editor. 2022-10-08 23:41:54 +02:00
grid_map_editor_plugin.h Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
grid_map.cpp Ported from godot4: Add Navigation Debug for GridMap edge connections 2023-06-10 23:14:09 +02:00
grid_map.h Ported from godot4: Add Navigation Debug for GridMap edge connections 2023-06-10 23:14:09 +02:00
mesh_library_editor_plugin.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
mesh_library_editor_plugin.h Now MeshLibraryEditorPlugin registers itself to the export as menu. 2022-10-08 23:36:36 +02:00
mesh_library.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
mesh_library.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
register_types.cpp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
register_types.h Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
SCsub Ported the geometry parser for GridMap from the navigation mesh generator pr. 2023-06-06 13:52:16 +02:00