pandemonium_engine/scene/2d
Relintai 60b854d657 Ported: Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
- smix8
88acb5b798
2022-07-27 20:07:55 +02:00
..
animated_sprite.cpp Fix AnimatedSprite doesn't emit animation_finished when changing playback direction 2022-07-27 19:14:49 +02:00
animated_sprite.h Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu 2022-07-27 14:23:27 +02:00
area_2d.cpp
area_2d.h
audio_stream_player_2d.cpp Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Fix crash when using Camera2D::set_custom_viewport() 2022-07-25 17:57:41 +02:00
camera_2d.h
canvas_item.cpp Backported: Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED - jasonwinterpixel - 09e4672f0d 2022-03-24 10:47:06 +01:00
canvas_item.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi 2022-07-27 18:32:54 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi 2022-07-27 18:32:54 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp
cpu_particles_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
listener_2d.cpp
listener_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp
navigation_2d.h
navigation_agent_2d.cpp Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_agent_2d.h Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_obstacle_2d.cpp Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_obstacle_2d.h Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_polygon.cpp Update NavigationPolygonInstance when polygons of NavigationPolygon change 2022-07-27 19:45:42 +02:00
navigation_polygon.h Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance 2022-07-27 13:54:43 +02:00
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
path_2d.h
physics_body_2d.cpp Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
physics_body_2d.h Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Improve RayCast2D debug shape 2022-07-26 15:05:00 +02:00
ray_cast_2d.h Improve RayCast2D debug shape 2022-07-26 15:05:00 +02:00
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp
skeleton_2d.h
sprite.cpp
sprite.h
touch_screen_button.cpp Fix TouchScreenButton error spam 2022-07-26 12:14:49 +02:00
touch_screen_button.h
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h