pandemonium_engine/scene/main
Relintai 951ae7b11d Backported from godot4: Add the ability to look-at in model-space.
This is a much simpler attempt to solve the same problem as #76060, but
without breaking any compatibility.

* Adds a description of what model space is in the Vector3 enums
(MODEL_* constants). This has the proper axes laid out for imported 3D
assets.
* Adds the option to `look_at` using model_space, which uses
Vector3.MODEL_FRONT as forward vector.

The attempt of this PR is to still break the assumption that there is a
single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as
orienting them via look_at.

- reduz

5fdc1232ef

Also bound the new Basis helper methods.
2024-09-30 17:04:00 +02:00
..
canvas_item.cpp
canvas_item.h
canvas_layer.cpp
canvas_layer.h
control.cpp
control.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node_2d.cpp
node_2d.h
node.cpp
node.h
process_group.cpp
process_group.h
property_utils.cpp
property_utils.h
resource_preloader.cpp
resource_preloader.h
scene_string_names.cpp
scene_string_names.h
scene_tree.cpp
scene_tree.h
SCsub
spatial.cpp
spatial.h
timer.cpp
timer.h
viewport.cpp
viewport.h
world.cpp
world.h