pandemonium_engine/modules/voxelman
2023-10-14 08:10:06 +02:00
..
areas Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
data Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
doc_classes Re-extracted class docs. 2023-10-12 01:59:32 +02:00
level_generator Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
library Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
meshers Fix the order of some default arguments in bindings. 2023-05-31 22:14:12 +02:00
nodes Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
world Fix positioning the colliders from PropDataStaticBody in TerrainPropJob and VoxelPropJob. 2023-10-14 08:10:06 +02:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
defines.h Removed the CONNECT and DISCONNECT macros. 2022-03-18 10:32:50 +01:00
LICENSE Run godot's formatting script. 2022-03-16 09:02:48 +01:00
register_types.cpp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
register_types.h Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
SCsub Centralize LZ4 usage. 2022-11-19 19:51:29 +01:00