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area.cpp
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area.h
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audio_stream_player_3d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
audio_stream_player_3d.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
camera.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
camera.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
collision_object.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
collision_object.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
collision_polygon.cpp
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collision_polygon.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
collision_shape.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
collision_shape.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
cpu_particles.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
cpu_particles.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
cull_instance.cpp
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cull_instance.h
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immediate_geometry.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
immediate_geometry.h
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
importer_mesh_instance_3d.cpp
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Fix build when the new skeleton 3d module is disabled.
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2022-08-28 16:01:50 +02:00 |
importer_mesh_instance_3d.h
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Fix build when the new skeleton 3d module is disabled.
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2022-08-28 16:01:50 +02:00 |
interpolated_camera.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
interpolated_camera.h
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label_3d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
label_3d.h
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light.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
light.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
listener.cpp
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listener.h
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mesh_instance.cpp
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Fix build when the new skeleton 3d module is disabled.
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2022-08-28 16:01:50 +02:00 |
mesh_instance.h
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Moved Skeleton and it's related classes to a module.
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2022-08-28 15:46:12 +02:00 |
multimesh_instance.cpp
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multimesh_instance.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
navigation_agent.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
navigation_agent.h
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navigation_mesh_instance.cpp
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navigation_mesh_instance.h
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navigation_obstacle.cpp
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navigation_obstacle.h
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navigation.cpp
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navigation.h
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occluder.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
occluder.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
path.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
path.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
physics_body.cpp
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Moved Skeleton and it's related classes to a module.
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2022-08-28 15:46:12 +02:00 |
physics_body.h
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Moved Skeleton and it's related classes to a module.
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2022-08-28 15:46:12 +02:00 |
physics_joint.cpp
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physics_joint.h
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portal.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
portal.h
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
position_3d.cpp
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position_3d.h
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proximity_group.cpp
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proximity_group.h
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ray_cast.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
ray_cast.h
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reflection_probe.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
reflection_probe.h
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remote_transform.cpp
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remote_transform.h
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room_group.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
room_group.h
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
room_manager.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
room_manager.h
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room.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
room.h
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
SCsub
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shape_cast.cpp
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Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
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2022-08-19 03:12:32 +02:00 |
shape_cast.h
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Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
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2022-08-19 03:12:32 +02:00 |
soft_body.cpp
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Moved Skeleton and it's related classes to a module.
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2022-08-28 15:46:12 +02:00 |
soft_body.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
spatial_velocity_tracker.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
spatial_velocity_tracker.h
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spatial.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
spatial.h
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
spring_arm.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
spring_arm.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
sprite_3d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
sprite_3d.h
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
vehicle_body.cpp
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vehicle_body.h
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visibility_notifier.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
visibility_notifier.h
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visual_instance.cpp
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Moved Skeleton and it's related classes to a module.
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2022-08-28 15:46:12 +02:00 |
visual_instance.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
world_environment.cpp
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world_environment.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |